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Extends asset_extract with two more open-format emitters: --emit-wom foo.m2 (+ foo00.skin) → foo.wom --emit-wob foo.wmo (+ foo_NNN.wmo groups) → foo.wob --emit-open now also turns these on Originals are preserved so private servers still load .m2/.wmo through the manifest path; the wowee runtime/editor pick up the .wom/.wob next to them via the existing open-format search rules. Implementation: - New WoweeModelLoader::fromM2Bytes(m2Data, skinData) shares the conversion body with fromM2(path, am) via a static helper (convertM2ToWom). Lets the extractor convert without standing up an AssetManager. - fromM2(path, am) moved to a separate translation unit (wowee_model_fromm2.cpp) so asset_extract doesn't have to link the AssetManager dependency. - WoweeBuildingLoader::fromWMO already takes a WMOModel directly, so emitWobFromWmo just needs to read root + group files and call save(). - Group sub-files (<base>_NNN.wmo) are skipped during the walk since they're merged into the root WMO.
51 lines
2 KiB
C++
51 lines
2 KiB
C++
#pragma once
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// Convert proprietary Blizzard formats to wowee open formats as a
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// post-extraction pass. Each emit*() reads a single file from disk and
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// writes the open-format equivalent SIDE-BY-SIDE — the original file is
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// left untouched so private servers (AzerothCore/TrinityCore) that
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// expect .blp/.dbc/.m2/.wmo continue to work unchanged.
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//
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// Naming: foo.blp → foo.png, foo.dbc → foo.json, foo.m2 → foo.wom,
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// foo.wmo → foo.wob.
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#include <string>
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#include <cstdint>
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namespace wowee {
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namespace tools {
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struct OpenFormatStats {
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uint32_t pngOk = 0, pngFail = 0;
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uint32_t jsonDbcOk = 0, jsonDbcFail = 0;
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uint32_t womOk = 0, womFail = 0;
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uint32_t wobOk = 0, wobFail = 0;
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};
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// Convert one BLP file on disk to a PNG side-file.
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// Returns true on success; false on missing file, invalid BLP, or PNG write error.
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bool emitPngFromBlp(const std::string& blpPath, const std::string& pngPath);
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// Convert one DBC file on disk to a JSON side-file.
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// JSON layout: {format, source, recordCount, fieldCount, records:[[...], ...]}
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// — same schema the editor's runtime DBC loader (loadJSON) accepts so
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// the output drops into custom_zones/<zone>/data/ directly.
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bool emitJsonFromDbc(const std::string& dbcPath, const std::string& jsonPath);
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// Convert one M2 file on disk to a WOM side-file. Auto-locates and merges
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// the matching <base>00.skin if present (WotLK+ models store geometry there).
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bool emitWomFromM2(const std::string& m2Path, const std::string& womBase);
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// Convert one WMO file on disk to a WOB side-file. Auto-locates and merges
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// matching <base>_NNN.wmo group files if present.
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bool emitWobFromWmo(const std::string& wmoPath, const std::string& wobBase);
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// Walk an extracted-asset directory and emit open-format side-files for
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// every requested format. Counts accumulated into stats.
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void emitOpenFormats(const std::string& rootDir,
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bool emitPng, bool emitJsonDbc,
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bool emitWom, bool emitWob,
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OpenFormatStats& stats);
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} // namespace tools
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} // namespace wowee
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