Kelsidavis-WoWee/.gitignore
Kelsi 76c4268ed8 Use zone-specific floor cache files
Save/load floor cache per map (e.g., cache/wmo_floor_Azeroth.bin) instead
of a single global file. Saves current zone's cache before teleporting,
loads target zone's cache after terrain streaming completes.
2026-02-05 17:35:17 -08:00

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# Build directories
build/
bin/
lib/
# CMake
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
Makefile
*.cmake
!CMakeLists.txt
# Compiled Object files
*.o
*.obj
*.slo
*.lo
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Static libraries
*.a
*.lib
*.la
# Executables
*.exe
*.out
*.app
wowee
# IDE files
.vscode/
.idea/
*.swp
*.swo
*~
.DS_Store
# External dependencies (except CMakeLists.txt)
extern/*
!extern/.gitkeep
# ImGui state
imgui.ini
# Logs
*.log
# Config files
config.ini
config.json
# WoW data (users must supply their own)
Data/
*.mpq
# Texture assets (not distributed - see README)
assets/textures/
# Runtime cache (floor heights, etc.)
cache/