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The per-tick GPU upload budget check ran before consuming async futures, so after 1 upload ALL remaining ready results were deferred — including permanent failures and cache hits that need zero GPU work. Moved the budget gate after failure/cache-hit processing so only actual uploads count. Re-queues over-budget results as pending spawns for next frame. |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||