Kelsidavis-WoWee/include
Kelsi e75aa8269f perf(vk): reuse the immediate command buffer across submits
beginSingleTimeCommands was calling vkAllocateCommandBuffers and pairing
it with vkFreeCommandBuffers in endSingleTimeCommands — one allocate/
free round-trip every immediate submit. The M2 frustum-cull dispatch
fires this every frame in beginFrame(), so that's two kernel calls per
frame just to obtain and release a command buffer.

The immediate pool already has RESET_COMMAND_BUFFER_BIT set, so cache
one buffer and reset it on each begin instead. The pool destruction
in shutdown reclaims the underlying allocation automatically.
2026-05-14 12:31:22 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game perf: trim RTTI + dead per-frame work in entity/render hot paths 2026-05-14 12:08:35 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(pipeline): WLNK chat hyperlink template catalog (146th open format) 2026-05-10 06:16:37 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering perf(vk): reuse the immediate command buffer across submits 2026-05-14 12:31:22 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00