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Re-send CMSG_ATTACKSWING every second while auto-attacking so combat resumes automatically when the server pauses the attack loop (out of range, etc). Previously the client kept autoAttacking=true but never re-engaged, requiring the player to manually right-click again. Also remove leftover single-player/offline references from comments. |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||