Kelsidavis-WoWee/src/rendering
Kelsi bae32c1823 Add FSR3 Generic API path and harden runtime diagnostics
- AmdFsr3Runtime now probes both the legacy ffxFsr3* API and the newer
  generic ffxCreateContext/ffxDispatch API; selects whichever the loaded
  runtime library exports (GenericApi takes priority fallback)
- Generic API path implements full upscale + frame-generation context
  creation, configure, dispatch, and destroy lifecycle
- dlopen error captured and surfaced in lastError_ on Linux so runtime
  initialization failures are actionable
- FSR3 runtime init failure log now includes path kind, error string,
  and loaded library path for easier debugging
- tools/generate_ffx_sdk_vk_permutations.sh added: auto-bootstraps
  missing VK permutation headers; DXC auto-downloaded on Linux/Windows
  MSYS2; macOS reads from PATH (CI installs via brew dxc)
- CMakeLists: add upscalers/include to probe include dirs, invoke
  permutation script before SDK build, scope FFX pragma/ODR warning
  suppressions to affected TUs, add runtime-copy dependency on wowee
- UI labels updated from "FSR2" → "FSR3" in settings, tuning panel,
  performance HUD, and combo boxes
- CI macOS job now installs dxc via Homebrew for permutation codegen
2026-03-09 12:51:59 -07:00
..
amd_fsr3_framegen_probe.cpp Make FSR3 SDK integration Kits-only and align CI/docs 2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
camera.cpp Implement FSR 2.2 temporal upscaling 2026-03-07 23:13:01 -08:00
camera_controller.cpp Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization 2026-03-07 22:29:06 -08:00
celestial.cpp Fix visible square behind sun by switching celestial to additive blending 2026-02-23 07:40:51 -08:00
character_preview.cpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
character_renderer.cpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
charge_effect.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.cpp Fix Windows frustum enum macro collision 2026-03-09 04:41:04 -07:00
lens_flare.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
lightning.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.cpp Background normal map generation, queue-draining load screen warmup 2026-03-07 18:40:24 -08:00
m2_renderer.cpp Fix M2 animated instance flashing (deer/bird/critter pop-in) 2026-03-07 22:47:07 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle 2026-02-23 08:01:20 -08:00
mount_dust.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.cpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
quest_marker_renderer.cpp Optimize city performance and harden WMO grounding 2026-02-25 10:22:05 -08:00
renderer.cpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.cpp Fix GPU resource leaks and re-entrant world loading for instance transitions 2026-03-02 08:06:35 -08:00
terrain_manager.cpp Revert "Further reduce tile streaming aggressiveness" 2026-03-07 23:02:25 -08:00
terrain_renderer.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
vk_pipeline.cpp Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
vk_render_target.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
vk_shader.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
vk_utils.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
water_renderer.cpp Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects 2026-03-07 00:48:04 -08:00
weather.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
wmo_renderer.cpp Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization 2026-03-07 22:29:06 -08:00
world_map.cpp Fix map exploration by checking subzone bits instead of only the parent zone bit 2026-02-26 11:01:52 -08:00