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Makes distant water more opaque to hide underwater objects and improve visual quality during flight. Also adds animated foam on wave crests. Distance-based opacity: - Water becomes more opaque from 80-400 units distance - Smoothstep fade adds up to 50% opacity at far distances - Hides underwater M2 models and terrain from aerial view - Max alpha increased from 0.82 to 0.95 for distant water Procedural foam: - Generated on wave peaks (positive WaveOffset values) - Uses noise function for natural foam texture - Animated with time and texture coordinates - Adds white highlights to wave crests for ocean realism This improves taxi flight visuals by making oceans look more solid and realistic from altitude, similar to authentic WoW. |
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| main.cpp | ||