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Same hardening as the Classic and Turtle parsers: check remaining bytes before every conditional read in TbcPacketParsers::parseMovementBlock. Change spline pointCount > 256 to return false instead of capping to zero (which silently consumed wrong bytes for the endPoint). |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||