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Vertical color gradient from dark (bottom) to hot (top), mixed with multi-octave smooth noise so the flame boundary wavers randomly rather than reading as a clean horizontal line. Vertical position curve is squared so the dark stays dark longer and the hot saturates faster — matches real-flame appearance where most of the body is dark with a bright tip. Useful for torches, braziers, magical effects, lava-zone set dressing, fireplace texture details. Brings the procedural texture pattern set to 32. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||