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Eighth themed mesh pack after camp / blacksmith / village / temple / graveyard / garden / dock. Inn/tavern scene emitting a 7-primitive watering-hole layout: • house — the inn building • chimney — above the kitchen hearth • table — the common-room centerpiece • bench — seating • barrel — ale / cider stock • bookshelf — back-wall record / register / library • signpost — the inn-sign post out front Together these form a minimum-viable tavern setup for any roadside inn, town watering-hole, road-house mid-route stop. Composite-pack catalogue: camp + blacksmith + village + temple + graveyard + garden + dock + tavern = 8 themed mesh packs. --list-packs surfaces 13 composites total (including pre-existing zone/project starter packs). |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||