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Replaces the static local Map.dbc cache in renderInstanceLockoutsWindow() with the existing GameHandler::getMapName() accessor, eliminating duplicate DBC loading. Moves getMapName declaration to public interface. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||