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WoweeCollision previously only contained terrain triangles; placed WMO buildings had no collision in the exported zone, so players could walk through walls. Added WoweeCollisionBuilder::addMesh() that transforms a local-space mesh into world space with slope-based walkability flags, and the editor's exportZone now walks every placed WMO and feeds each group's geometry through it. Indoor vs outdoor groups are tagged via the WMO group flag. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||