Kelsidavis-WoWee/.github/workflows/build.yml
Kelsi eb549a9b7a Fix Windows build process and add Windows asset extraction scripts
- Add missing MSYS2 packages to CI: vulkan-loader, vulkan-headers,
  shaderc, stormlib (both x86-64 and arm64), unicorn (arm64)
- Make vulkan-1.dll copy conditional via find_file (fixes MSYS2 builds)
- Use find_library for wininet/bz2 in asset_extract (graceful fallback)
- Add extract_assets.ps1 and extract_assets.bat for Windows users
- Expand BUILD_INSTRUCTIONS.md with MSYS2, vcpkg, and macOS sections
- Update README.md to reference Windows scripts and platforms
2026-02-23 18:32:47 -08:00

277 lines
8.3 KiB
YAML

name: Build
on:
push:
branches: [master]
pull_request:
branches: [master]
jobs:
build:
name: Build (${{ matrix.arch }})
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- arch: x86-64
runner: ubuntu-24.04
deb_arch: amd64
- arch: arm64
runner: ubuntu-24.04-arm
deb_arch: arm64
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Cache apt packages
uses: actions/cache@v4
with:
path: /var/cache/apt/archives/*.deb
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/build.yml') }}
restore-keys: apt-${{ matrix.arch }}-
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
cmake \
build-essential \
pkg-config \
libsdl2-dev \
libglew-dev \
libglm-dev \
libssl-dev \
zlib1g-dev \
libavformat-dev \
libavcodec-dev \
libswscale-dev \
libavutil-dev \
libunicorn-dev \
libx11-dev
sudo apt-get install -y libstormlib-dev || true
- name: Configure
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build --parallel $(nproc)
- name: Package (DEB)
run: cd build && cpack -G DEB
- name: Upload DEB
uses: actions/upload-artifact@v4
with:
name: wowee-linux-${{ matrix.arch }}-deb
path: build/wowee-*.deb
if-no-files-found: error
build-macos:
name: Build (macOS ${{ matrix.arch }})
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- arch: arm64
runner: macos-15
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
run: |
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
stormlib dylibbundler || true
# dylibbundler may not be in all brew mirrors; install separately to not block others
brew install dylibbundler 2>/dev/null || true
- name: Configure
run: |
BREW=$(brew --prefix)
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig"
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH="$BREW" \
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)"
- name: Build
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
- name: Create .app bundle
run: |
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
# Wrapper launch script — cd to MacOS/ so ./assets/ resolves correctly
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
> Wowee.app/Contents/MacOS/wowee
chmod +x Wowee.app/Contents/MacOS/wowee
# Actual binary
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
# Assets (exclude proprietary music)
rsync -a --exclude='Original Music' build/bin/assets/ \
Wowee.app/Contents/MacOS/assets/
# Bundle dylibs (if dylibbundler available)
if command -v dylibbundler &>/dev/null; then
dylibbundler -od -b \
-x Wowee.app/Contents/MacOS/wowee_bin \
-d Wowee.app/Contents/Frameworks/ \
-p @executable_path/../Frameworks/
fi
# Info.plist
cat > Wowee.app/Contents/Info.plist << 'EOF'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"><dict>
<key>CFBundleExecutable</key><string>wowee</string>
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
<key>CFBundleName</key><string>Wowee</string>
<key>CFBundleVersion</key><string>1.0.0</string>
<key>CFBundleShortVersionString</key><string>1.0.0</string>
<key>CFBundlePackageType</key><string>APPL</string>
</dict></plist>
EOF
# Ad-hoc codesign (allows running on the local machine)
codesign --force --deep --sign - Wowee.app
- name: Create DMG
run: hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO Wowee.dmg
- name: Upload DMG
uses: actions/upload-artifact@v4
with:
name: wowee-macos-${{ matrix.arch }}-dmg
path: Wowee.dmg
if-no-files-found: error
build-windows-arm:
name: Build (windows-arm64)
runs-on: windows-11-arm
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: CLANGARM64
update: false
install: >-
mingw-w64-clang-aarch64-cmake
mingw-w64-clang-aarch64-clang
mingw-w64-clang-aarch64-ninja
mingw-w64-clang-aarch64-pkgconf
mingw-w64-clang-aarch64-SDL2
mingw-w64-clang-aarch64-glew
mingw-w64-clang-aarch64-glm
mingw-w64-clang-aarch64-openssl
mingw-w64-clang-aarch64-zlib
mingw-w64-clang-aarch64-ffmpeg
mingw-w64-clang-aarch64-unicorn
mingw-w64-clang-aarch64-vulkan-loader
mingw-w64-clang-aarch64-vulkan-headers
mingw-w64-clang-aarch64-shaderc
mingw-w64-clang-aarch64-stormlib
git
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Bundle DLLs
shell: msys2 {0}
run: |
ldd build/bin/wowee.exe \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
- name: Package (ZIP)
shell: msys2 {0}
run: cd build && cpack -G ZIP
- name: Upload ZIP
uses: actions/upload-artifact@v4
with:
name: wowee-windows-arm64-zip
path: build/wowee-*.zip
if-no-files-found: error
build-windows:
name: Build (windows-x86-64)
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
update: false
install: >-
mingw-w64-x86_64-cmake
mingw-w64-x86_64-gcc
mingw-w64-x86_64-ninja
mingw-w64-x86_64-pkgconf
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-glew
mingw-w64-x86_64-glm
mingw-w64-x86_64-openssl
mingw-w64-x86_64-zlib
mingw-w64-x86_64-ffmpeg
mingw-w64-x86_64-unicorn
mingw-w64-x86_64-vulkan-loader
mingw-w64-x86_64-vulkan-headers
mingw-w64-x86_64-shaderc
mingw-w64-x86_64-stormlib
mingw-w64-x86_64-nsis
git
- name: Configure
shell: msys2 {0}
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
- name: Build
shell: msys2 {0}
run: cmake --build build --parallel $(nproc)
- name: Bundle DLLs
shell: msys2 {0}
run: |
ldd build/bin/wowee.exe \
| awk '/=> \// { print $3 }' \
| grep -iv '^/c/Windows' \
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
- name: Package (NSIS)
shell: msys2 {0}
run: cd build && cpack -G NSIS
- name: Upload installer
uses: actions/upload-artifact@v4
with:
name: wowee-windows-x86-64-installer
path: build/wowee-*.exe
if-no-files-found: error