Kelsidavis-WoWee/.gitignore
Kelsi eb549a9b7a Fix Windows build process and add Windows asset extraction scripts
- Add missing MSYS2 packages to CI: vulkan-loader, vulkan-headers,
  shaderc, stormlib (both x86-64 and arm64), unicorn (arm64)
- Make vulkan-1.dll copy conditional via find_file (fixes MSYS2 builds)
- Use find_library for wininet/bz2 in asset_extract (graceful fallback)
- Add extract_assets.ps1 and extract_assets.bat for Windows users
- Expand BUILD_INSTRUCTIONS.md with MSYS2, vcpkg, and macOS sections
- Update README.md to reference Windows scripts and platforms
2026-02-23 18:32:47 -08:00

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# Build directories
build/
build-sanitize/
bin/
lib/
# CMake
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
Makefile
*.cmake
!CMakeLists.txt
# Compiled Object files
*.o
*.obj
*.slo
*.lo
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Static libraries
*.a
*.lib
*.la
# Executables
*.exe
*.out
*.app
wowee
# IDE files
.vscode/
.idea/
*.swp
*.swo
*~
.DS_Store
# External dependencies (except submodules)
extern/*
!extern/.gitkeep
!extern/imgui
# ImGui state
imgui.ini
# Logs
*.log
# Config files
config.ini
config.json
# Runtime cache (floor heights, etc.)
cache/
# Single-player saves
saves/
wowee_[0-9][0-9][0-9][0-9]
# Extracted assets (run ./extract_assets.sh or .\extract_assets.ps1 to generate)
Data/db/
Data/character/
Data/creature/
Data/terrain/
Data/world/
Data/interface/
Data/item/
Data/sound/
Data/spell/
Data/environment/
Data/misc/
Data/enUS/
Data/Character/
Data/Creature/
Data/World/
Data/manifest.json
Data/expansions/*/manifest.json
Data/expansions/*/assets/
Data/expansions/*/overlay/
Data/hd/
ingest/
# Local texture dumps / extracted art should never be committed
assets/textures/
node_modules/