Kelsidavis-WoWee/src
Kelsi ebaf95cc42 fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA
FSR EASU and FSR2 sharpen fragment shaders had a manual Y-flip to undo
the now-removed postprocess.vert flip.  Strip those since the vertex
shader no longer flips, making all postprocess paths consistent.

Also flip the default mouse Y-axis to match user expectation (mouse
down = look up / flight-sim style) and make FSR1 disable MSAA on
enable, matching FSR2 behaviour (FSR provides its own spatial AA).
2026-03-12 21:59:41 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core feat: open dungeon finder UI when server sends SMSG_OPEN_LFG_DUNGEON_FINDER 2026-03-12 21:24:42 -07:00
game feat: implement SMSG_BATTLEFIELD_LIST handler 2026-03-12 21:54:48 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline fix: animation stutter, resolution crash, memory cap, spell tooltip hints, GO collision 2026-03-10 22:26:50 -07:00
rendering fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA 2026-03-12 21:59:41 -07:00
ui feat: parse MSG_INSPECT_ARENA_TEAMS and display in inspect window 2026-03-12 21:27:02 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00