Kelsidavis-WoWee/src
Kelsi ebd0084c22 Fix MSAA crash by deferring change to between frames, fix M2 GO orientation
MSAA change was called mid-frame from settings UI, destroying the render pass
and framebuffers while the command buffer was still recording. Now deferred
via pendingMsaaSamples_ flag, applied in beginFrame() before any GPU state.

Also add +180° to M2 game object orientation to fix facing direction.
2026-02-22 03:37:47 -08:00
..
audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Fix movement/warden packet noise and party kill opcode mapping 2026-02-20 02:19:17 -08:00
core Fix MSAA crash by deferring change to between frames, fix M2 GO orientation 2026-02-22 03:37:47 -08:00
game Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
network Hide post-login world hitch behind loading screen 2026-02-20 17:29:09 -08:00
pipeline Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
rendering Fix MSAA crash by deferring change to between frames, fix M2 GO orientation 2026-02-22 03:37:47 -08:00
ui Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values 2026-02-22 03:32:08 -08:00
main.cpp Add Windows build support via MSYS2 and fix platform-specific code 2026-02-18 17:38:08 -08:00