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MSAA change was called mid-frame from settings UI, destroying the render pass and framebuffers while the command buffer was still recording. Now deferred via pendingMsaaSamples_ flag, applied in beginFrame() before any GPU state. Also add +180° to M2 game object orientation to fix facing direction. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||