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Per-cell pattern: each pixel falls into a tile cell with grout on every grid edge. Tiles get a stable per-tile shade jitter (via integer-cell hash) so adjacent tiles look distinct rather than identical. Grout is the constant separator color. First new texture added directly to cli_gen_texture.cpp instead of main.cpp — proves the modular pattern works for new additions, not just extractions. Defaults: tilePx=32, groutPx=2. Useful for floors, plaza paving, dungeon walls. Brings the procedural texture pattern set to 23. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||