Kelsidavis-WoWee/tools
Kelsi eca43cfefa feat(editor): add --info-attachments / --info-particles / --info-sequences
Three M2 sub-inspectors covering data fields the proprietary M2 format
carries that the open WOM doesn't yet (or carries differently). Useful
for understanding what gets lost when running --convert-m2 vs what
ships with the open conversion:

  wowee_editor --info-attachments Character/Human/HumanMale.m2
    M2 attachments: ... (15)
      idx   id  bone  pos (x, y, z)
        0    0     5  (  0.00,   0.50,   1.20)   # head
        1    1    27  (  0.10,  -0.20,   0.30)   # right hand
        ...

  wowee_editor --info-particles Spells/Fireball.m2
    particles: 8, ribbons: 2
    Particles:
      idx   id  bone  tex  blend     type  pos (x, y, z)
        ...
    Ribbons:
      idx   id  bone  tex  mat  pos (x, y, z)
        ...

  wowee_editor --info-sequences Creature/Wolf/Wolf.m2
    M2 sequences: ... (12)
      idx   id  var  duration  flags    speed  blend
        0    0    0      1733     32    0.00    150   # Stand
        4    4    0       950      0    1.50    150   # Walk
        5    5    0       625      0    3.20    150   # Run
        ...

Three commands share one entry point — they all need the same
M2Loader::load + skin-merge dance, then differ only in which sub-
array they iterate. Reduces duplicate boilerplate. JSON mode
emits per-entry records with index for programmatic consumption.

Why these matter: M2 carries scene-graph metadata (where to mount
weapons, where particles spawn, which animation is which) that
gameplay code reads at runtime. Surfacing it in a CLI lets
designers verify content without spinning up the renderer.
2026-05-06 13:34:23 -07:00
..
asset_extract feat(extract): --purge-proprietary --json for machine-readable purge report 2026-05-06 11:32:42 -07:00
auth_login_probe Auth: include CRC in legacy proof; extend Turtle integrity set 2026-02-13 01:41:59 -08:00
auth_probe Add authenticator opcode support + auth_probe tool 2026-02-13 00:55:36 -08:00
blp_convert Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
dbc_to_csv tools: fix DBC string-column detection false positives in both dbc_to_csv and asset_extract 2026-03-10 03:49:06 -07:00
editor feat(editor): add --info-attachments / --info-particles / --info-sequences 2026-05-06 13:34:23 -07:00
asset_pipeline_gui.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
backup_assets.sh Fix macOS build process and make shell scripts cross-platform 2026-02-23 18:35:53 -08:00
diff_classic_turtle_opcodes.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
gen_opcode_registry.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
generate_ffx_sdk_vk_permutations.sh Fix FSR3 permutation script failures on arm64 Linux and Windows 2026-03-09 13:11:03 -07:00
m2_viewer.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
opcode_map_utils.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
validate_opcode_maps.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00