Kelsidavis-WoWee/src
Kelsi ef25785404 fix: terrain chunk UBO allocation failure crashed GPU via null descriptor
vmaCreateBuffer return value was silently discarded in both loadTerrain
and loadTerrainIncremental. If allocation failed (OOM/fragmentation),
the chunk proceeded with a VK_NULL_HANDLE UBO, causing the GPU to read
from an invalid descriptor on the next draw call. Now checks the return
value and skips the chunk on failure.
2026-03-29 20:14:35 -07:00
..
addons refactor: remove remaining shadowed arrays in lua_engine, constexpr batch 2026-03-27 15:27:47 -07:00
audio fix: ::toupper/::tolower UB on signed char at 5 remaining call sites 2026-03-29 19:58:36 -07:00
auth fix: ::toupper/::tolower UB on signed char at 5 remaining call sites 2026-03-29 19:58:36 -07:00
core fix: std::tolower(char) UB on signed char at 3 call sites 2026-03-29 19:43:46 -07:00
game cleanup: remove misleading (void)flags — variable IS used for crit check 2026-03-29 20:05:45 -07:00
network fix: partial send on non-blocking socket silently dropped data 2026-03-29 19:36:32 -07:00
pipeline fix: WMO MODS parser raw memcpy without bounds check 2026-03-29 20:05:37 -07:00
rendering fix: terrain chunk UBO allocation failure crashed GPU via null descriptor 2026-03-29 20:14:35 -07:00
ui fix: chat mention highlight only covered first line of wrapped messages 2026-03-29 19:43:38 -07:00
main.cpp log falling 2026-03-22 21:40:16 +03:00