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91st procedural mesh: a wide flat base block with a tall narrow monolith standing on top. Reads as a small carved standing-stone marker. Distinct from existing ritual-prop primitives: • --gen-mesh-altar — table-shaped, has flat top • --gen-mesh-shrine — multi-tier with cap • --gen-mesh-tombstone — narrower, curved-top silhouette • --gen-mesh-pillar — round column, no base block • --gen-mesh-statue — has figure on top Useful for: druid groves (boundary markers), witch shrines, ancient ruins (pre-civilization monuments), graveyard boundary stones, faction territory markers, Stonehenge-style ring formations (use 4-8 instances around a center point). 48 verts / 24 tris from two simple boxes — minimal vertex budget, suitable for placing in dense clusters. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||