mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-11 03:23:51 +00:00
Moves the WOM model inspection commands out of main.cpp: --info (bare WOM summary) --info-batches (per-batch material info) --info-textures (texture path list) --info-doodads (WOB doodad set / instance list) --info-attachments ⎫ combined handler with same M2 load + --info-particles ⎬ skin merge but different sub-array --info-sequences ⎭ iteration --info-bones (bone hierarchy) --export-bones-dot (Graphviz DOT output) main.cpp drops 20,005 → 19,446 lines (-559). Behavior verified by running --info, --info-batches, --info-textures on a fresh WOM. Build error during extraction (combined-or handler header spanned 4 lines, the transform script only stripped the first; also missing #include for WoweeBuildingLoader) caught by build and fixed before commit. |
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||