Kelsidavis-WoWee/src/game/world_packets.cpp
Kelsi f0aad5e97f Fix spline parsing, hair texture, and popup window positioning
Restore unconditional verticalAccel/effectStartTime reads in spline parser
with pointCount safety cap at 256. Load player hair texture from
CharSections.dbc instead of hardcoded path, and restrict render fallback
to not apply skin composite to hair batches. Change loot/gossip/vendor
windows to re-center on each open via ImGuiCond_Appearing.
2026-02-06 15:18:50 -08:00

2109 lines
73 KiB
C++

#include "game/world_packets.hpp"
#include "game/opcodes.hpp"
#include "game/character.hpp"
#include "auth/crypto.hpp"
#include "core/logger.hpp"
#include <algorithm>
#include <cctype>
#include <cstring>
#include <zlib.h>
namespace wowee {
namespace game {
network::Packet AuthSessionPacket::build(uint32_t build,
const std::string& accountName,
uint32_t clientSeed,
const std::vector<uint8_t>& sessionKey,
uint32_t serverSeed,
uint32_t realmId) {
if (sessionKey.size() != 40) {
LOG_ERROR("Invalid session key size: ", sessionKey.size(), " (expected 40)");
}
// Convert account name to uppercase
std::string upperAccount = accountName;
std::transform(upperAccount.begin(), upperAccount.end(),
upperAccount.begin(), ::toupper);
LOG_INFO("Building CMSG_AUTH_SESSION for account: ", upperAccount);
// Compute authentication hash
auto authHash = computeAuthHash(upperAccount, clientSeed, serverSeed, sessionKey);
LOG_DEBUG(" Build: ", build);
LOG_DEBUG(" Client seed: 0x", std::hex, clientSeed, std::dec);
LOG_DEBUG(" Server seed: 0x", std::hex, serverSeed, std::dec);
LOG_DEBUG(" Auth hash: ", authHash.size(), " bytes");
// Create packet (opcode will be added by WorldSocket)
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_AUTH_SESSION));
// AzerothCore 3.3.5a expects this exact field order:
// Build, LoginServerID, Account, LoginServerType, LocalChallenge,
// RegionID, BattlegroupID, RealmID, DosResponse, Digest, AddonInfo
// Build number (uint32, little-endian)
packet.writeUInt32(build);
// Login server ID (uint32, always 0)
packet.writeUInt32(0);
// Account name (null-terminated string)
packet.writeString(upperAccount);
// Login server type (uint32, always 0)
packet.writeUInt32(0);
// LocalChallenge / Client seed (uint32, little-endian)
packet.writeUInt32(clientSeed);
// Region ID (uint32)
packet.writeUInt32(0);
// Battlegroup ID (uint32)
packet.writeUInt32(0);
// Realm ID (uint32)
packet.writeUInt32(realmId);
LOG_DEBUG(" Realm ID: ", realmId);
// DOS response (uint64) - required for 3.x
packet.writeUInt32(0);
packet.writeUInt32(0);
// Authentication hash/digest (20 bytes)
packet.writeBytes(authHash.data(), authHash.size());
// Addon info - compressed block with 0 addons
// AzerothCore format: uint32 decompressedSize + zlib compressed data
// Decompressed format: uint32 addonCount + [addons...] + uint32 clientTime
uint8_t addonData[8] = {
0, 0, 0, 0, // addon count = 0
0, 0, 0, 0 // client time = 0
};
uint32_t decompressedSize = 8;
// Compress with zlib
uLongf compressedSize = compressBound(decompressedSize);
std::vector<uint8_t> compressed(compressedSize);
int ret = compress(compressed.data(), &compressedSize, addonData, decompressedSize);
if (ret == Z_OK) {
compressed.resize(compressedSize);
// Write decompressedSize, then compressed bytes
packet.writeUInt32(decompressedSize);
packet.writeBytes(compressed.data(), compressed.size());
LOG_DEBUG("Addon info: decompressedSize=", decompressedSize,
" compressedSize=", compressedSize);
} else {
LOG_ERROR("zlib compress failed with code: ", ret);
packet.writeUInt32(0);
}
LOG_INFO("CMSG_AUTH_SESSION packet built: ", packet.getSize(), " bytes");
// Dump full packet for protocol debugging
const auto& data = packet.getData();
std::string hexDump;
for (size_t i = 0; i < data.size(); ++i) {
char buf[4];
snprintf(buf, sizeof(buf), "%02x ", data[i]);
hexDump += buf;
if ((i + 1) % 16 == 0) hexDump += "\n";
}
LOG_DEBUG("CMSG_AUTH_SESSION full dump:\n", hexDump);
return packet;
}
std::vector<uint8_t> AuthSessionPacket::computeAuthHash(
const std::string& accountName,
uint32_t clientSeed,
uint32_t serverSeed,
const std::vector<uint8_t>& sessionKey) {
// Build hash input:
// account_name + [0,0,0,0] + client_seed + server_seed + session_key
std::vector<uint8_t> hashInput;
hashInput.reserve(accountName.size() + 4 + 4 + 4 + sessionKey.size());
// Account name (as bytes)
hashInput.insert(hashInput.end(), accountName.begin(), accountName.end());
// 4 null bytes
for (int i = 0; i < 4; ++i) {
hashInput.push_back(0);
}
// Client seed (little-endian)
hashInput.push_back(clientSeed & 0xFF);
hashInput.push_back((clientSeed >> 8) & 0xFF);
hashInput.push_back((clientSeed >> 16) & 0xFF);
hashInput.push_back((clientSeed >> 24) & 0xFF);
// Server seed (little-endian)
hashInput.push_back(serverSeed & 0xFF);
hashInput.push_back((serverSeed >> 8) & 0xFF);
hashInput.push_back((serverSeed >> 16) & 0xFF);
hashInput.push_back((serverSeed >> 24) & 0xFF);
// Session key (40 bytes)
hashInput.insert(hashInput.end(), sessionKey.begin(), sessionKey.end());
LOG_DEBUG("Auth hash input: ", hashInput.size(), " bytes");
// Compute SHA1 hash
return auth::Crypto::sha1(hashInput);
}
bool AuthChallengeParser::parse(network::Packet& packet, AuthChallengeData& data) {
// SMSG_AUTH_CHALLENGE format (WoW 3.3.5a):
// uint32 unknown1 (always 1?)
// uint32 serverSeed
if (packet.getSize() < 8) {
LOG_ERROR("SMSG_AUTH_CHALLENGE packet too small: ", packet.getSize(), " bytes");
return false;
}
data.unknown1 = packet.readUInt32();
data.serverSeed = packet.readUInt32();
LOG_INFO("Parsed SMSG_AUTH_CHALLENGE:");
LOG_INFO(" Unknown1: 0x", std::hex, data.unknown1, std::dec);
LOG_INFO(" Server seed: 0x", std::hex, data.serverSeed, std::dec);
// Note: 3.3.5a has additional data after this (seed2, etc.)
// but we only need the first seed for authentication
return true;
}
bool AuthResponseParser::parse(network::Packet& packet, AuthResponseData& response) {
// SMSG_AUTH_RESPONSE format:
// uint8 result
if (packet.getSize() < 1) {
LOG_ERROR("SMSG_AUTH_RESPONSE packet too small: ", packet.getSize(), " bytes");
return false;
}
uint8_t resultCode = packet.readUInt8();
response.result = static_cast<AuthResult>(resultCode);
LOG_INFO("Parsed SMSG_AUTH_RESPONSE: ", getAuthResultString(response.result));
return true;
}
const char* getAuthResultString(AuthResult result) {
switch (result) {
case AuthResult::OK:
return "OK - Authentication successful";
case AuthResult::FAILED:
return "FAILED - Authentication failed";
case AuthResult::REJECT:
return "REJECT - Connection rejected";
case AuthResult::BAD_SERVER_PROOF:
return "BAD_SERVER_PROOF - Invalid server proof";
case AuthResult::UNAVAILABLE:
return "UNAVAILABLE - Server unavailable";
case AuthResult::SYSTEM_ERROR:
return "SYSTEM_ERROR - System error occurred";
case AuthResult::BILLING_ERROR:
return "BILLING_ERROR - Billing error";
case AuthResult::BILLING_EXPIRED:
return "BILLING_EXPIRED - Subscription expired";
case AuthResult::VERSION_MISMATCH:
return "VERSION_MISMATCH - Client version mismatch";
case AuthResult::UNKNOWN_ACCOUNT:
return "UNKNOWN_ACCOUNT - Account not found";
case AuthResult::INCORRECT_PASSWORD:
return "INCORRECT_PASSWORD - Wrong password";
case AuthResult::SESSION_EXPIRED:
return "SESSION_EXPIRED - Session has expired";
case AuthResult::SERVER_SHUTTING_DOWN:
return "SERVER_SHUTTING_DOWN - Server is shutting down";
case AuthResult::ALREADY_LOGGING_IN:
return "ALREADY_LOGGING_IN - Already logging in";
case AuthResult::LOGIN_SERVER_NOT_FOUND:
return "LOGIN_SERVER_NOT_FOUND - Can't contact login server";
case AuthResult::WAIT_QUEUE:
return "WAIT_QUEUE - Waiting in queue";
case AuthResult::BANNED:
return "BANNED - Account is banned";
case AuthResult::ALREADY_ONLINE:
return "ALREADY_ONLINE - Character already logged in";
case AuthResult::NO_TIME:
return "NO_TIME - No game time remaining";
case AuthResult::DB_BUSY:
return "DB_BUSY - Database is busy";
case AuthResult::SUSPENDED:
return "SUSPENDED - Account is suspended";
case AuthResult::PARENTAL_CONTROL:
return "PARENTAL_CONTROL - Parental controls active";
case AuthResult::LOCKED_ENFORCED:
return "LOCKED_ENFORCED - Account is locked";
default:
return "UNKNOWN - Unknown result code";
}
}
// ============================================================
// Character Creation
// ============================================================
network::Packet CharCreatePacket::build(const CharCreateData& data) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CHAR_CREATE));
packet.writeString(data.name); // null-terminated name
packet.writeUInt8(static_cast<uint8_t>(data.race));
packet.writeUInt8(static_cast<uint8_t>(data.characterClass));
packet.writeUInt8(static_cast<uint8_t>(data.gender));
packet.writeUInt8(data.skin);
packet.writeUInt8(data.face);
packet.writeUInt8(data.hairStyle);
packet.writeUInt8(data.hairColor);
packet.writeUInt8(data.facialHair);
packet.writeUInt8(0); // outfitId, always 0
LOG_DEBUG("Built CMSG_CHAR_CREATE: name=", data.name,
" race=", static_cast<int>(data.race),
" class=", static_cast<int>(data.characterClass),
" gender=", static_cast<int>(data.gender),
" skin=", static_cast<int>(data.skin),
" face=", static_cast<int>(data.face),
" hair=", static_cast<int>(data.hairStyle),
" hairColor=", static_cast<int>(data.hairColor),
" facial=", static_cast<int>(data.facialHair));
// Dump full packet for protocol debugging
const auto& pktData = packet.getData();
std::string hexDump;
for (size_t i = 0; i < pktData.size(); ++i) {
char buf[4];
snprintf(buf, sizeof(buf), "%02x ", pktData[i]);
hexDump += buf;
}
LOG_DEBUG("CMSG_CHAR_CREATE full dump: ", hexDump);
return packet;
}
bool CharCreateResponseParser::parse(network::Packet& packet, CharCreateResponseData& data) {
data.result = static_cast<CharCreateResult>(packet.readUInt8());
LOG_INFO("SMSG_CHAR_CREATE result: ", static_cast<int>(data.result));
return true;
}
network::Packet CharEnumPacket::build() {
// CMSG_CHAR_ENUM has no body - just the opcode
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CHAR_ENUM));
LOG_DEBUG("Built CMSG_CHAR_ENUM packet (no body)");
return packet;
}
bool CharEnumParser::parse(network::Packet& packet, CharEnumResponse& response) {
// Read character count
uint8_t count = packet.readUInt8();
LOG_INFO("Parsing SMSG_CHAR_ENUM: ", (int)count, " characters");
response.characters.clear();
response.characters.reserve(count);
for (uint8_t i = 0; i < count; ++i) {
Character character;
// Read GUID (8 bytes, little-endian)
character.guid = packet.readUInt64();
// Read name (null-terminated string)
character.name = packet.readString();
// Read race, class, gender
character.race = static_cast<Race>(packet.readUInt8());
character.characterClass = static_cast<Class>(packet.readUInt8());
character.gender = static_cast<Gender>(packet.readUInt8());
// Read appearance data
character.appearanceBytes = packet.readUInt32();
character.facialFeatures = packet.readUInt8();
// Read level
character.level = packet.readUInt8();
// Read location
character.zoneId = packet.readUInt32();
character.mapId = packet.readUInt32();
character.x = packet.readFloat();
character.y = packet.readFloat();
character.z = packet.readFloat();
// Read affiliations
character.guildId = packet.readUInt32();
// Read flags
character.flags = packet.readUInt32();
// Skip customization flag (uint32) and unknown byte
packet.readUInt32(); // Customization
packet.readUInt8(); // Unknown
// Read pet data (always present, even if no pet)
character.pet.displayModel = packet.readUInt32();
character.pet.level = packet.readUInt32();
character.pet.family = packet.readUInt32();
// Read equipment (23 items)
character.equipment.reserve(23);
for (int j = 0; j < 23; ++j) {
EquipmentItem item;
item.displayModel = packet.readUInt32();
item.inventoryType = packet.readUInt8();
item.enchantment = packet.readUInt32();
character.equipment.push_back(item);
}
LOG_INFO(" Character ", (int)(i + 1), ": ", character.name);
LOG_INFO(" GUID: 0x", std::hex, character.guid, std::dec);
LOG_INFO(" ", getRaceName(character.race), " ",
getClassName(character.characterClass), " (",
getGenderName(character.gender), ")");
LOG_INFO(" Level: ", (int)character.level);
LOG_INFO(" Location: Zone ", character.zoneId, ", Map ", character.mapId);
LOG_INFO(" Position: (", character.x, ", ", character.y, ", ", character.z, ")");
if (character.hasGuild()) {
LOG_INFO(" Guild ID: ", character.guildId);
}
if (character.hasPet()) {
LOG_INFO(" Pet: Model ", character.pet.displayModel,
", Level ", character.pet.level);
}
response.characters.push_back(character);
}
LOG_INFO("Successfully parsed ", response.characters.size(), " characters");
return true;
}
network::Packet PlayerLoginPacket::build(uint64_t characterGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_PLAYER_LOGIN));
// Write character GUID (8 bytes, little-endian)
packet.writeUInt64(characterGuid);
LOG_INFO("Built CMSG_PLAYER_LOGIN packet");
LOG_INFO(" Character GUID: 0x", std::hex, characterGuid, std::dec);
return packet;
}
bool LoginVerifyWorldParser::parse(network::Packet& packet, LoginVerifyWorldData& data) {
// SMSG_LOGIN_VERIFY_WORLD format (WoW 3.3.5a):
// uint32 mapId
// float x, y, z (position)
// float orientation
if (packet.getSize() < 20) {
LOG_ERROR("SMSG_LOGIN_VERIFY_WORLD packet too small: ", packet.getSize(), " bytes");
return false;
}
data.mapId = packet.readUInt32();
data.x = packet.readFloat();
data.y = packet.readFloat();
data.z = packet.readFloat();
data.orientation = packet.readFloat();
LOG_INFO("Parsed SMSG_LOGIN_VERIFY_WORLD:");
LOG_INFO(" Map ID: ", data.mapId);
LOG_INFO(" Position: (", data.x, ", ", data.y, ", ", data.z, ")");
LOG_INFO(" Orientation: ", data.orientation, " radians");
return true;
}
bool AccountDataTimesParser::parse(network::Packet& packet, AccountDataTimesData& data) {
// SMSG_ACCOUNT_DATA_TIMES format (WoW 3.3.5a):
// uint32 serverTime (Unix timestamp)
// uint8 unknown (always 1?)
// uint32[8] accountDataTimes (timestamps for each data slot)
if (packet.getSize() < 37) {
LOG_ERROR("SMSG_ACCOUNT_DATA_TIMES packet too small: ", packet.getSize(), " bytes");
return false;
}
data.serverTime = packet.readUInt32();
data.unknown = packet.readUInt8();
LOG_DEBUG("Parsed SMSG_ACCOUNT_DATA_TIMES:");
LOG_DEBUG(" Server time: ", data.serverTime);
LOG_DEBUG(" Unknown: ", (int)data.unknown);
for (int i = 0; i < 8; ++i) {
data.accountDataTimes[i] = packet.readUInt32();
if (data.accountDataTimes[i] != 0) {
LOG_DEBUG(" Data slot ", i, ": ", data.accountDataTimes[i]);
}
}
return true;
}
bool MotdParser::parse(network::Packet& packet, MotdData& data) {
// SMSG_MOTD format (WoW 3.3.5a):
// uint32 lineCount
// string[lineCount] lines (null-terminated strings)
if (packet.getSize() < 4) {
LOG_ERROR("SMSG_MOTD packet too small: ", packet.getSize(), " bytes");
return false;
}
uint32_t lineCount = packet.readUInt32();
LOG_INFO("Parsed SMSG_MOTD:");
LOG_INFO(" Line count: ", lineCount);
data.lines.clear();
data.lines.reserve(lineCount);
for (uint32_t i = 0; i < lineCount; ++i) {
std::string line = packet.readString();
data.lines.push_back(line);
LOG_INFO(" [", i + 1, "] ", line);
}
return true;
}
network::Packet PingPacket::build(uint32_t sequence, uint32_t latency) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_PING));
// Write sequence number (uint32, little-endian)
packet.writeUInt32(sequence);
// Write latency (uint32, little-endian, in milliseconds)
packet.writeUInt32(latency);
LOG_DEBUG("Built CMSG_PING packet");
LOG_DEBUG(" Sequence: ", sequence);
LOG_DEBUG(" Latency: ", latency, " ms");
return packet;
}
bool PongParser::parse(network::Packet& packet, PongData& data) {
// SMSG_PONG format (WoW 3.3.5a):
// uint32 sequence (echoed from CMSG_PING)
if (packet.getSize() < 4) {
LOG_ERROR("SMSG_PONG packet too small: ", packet.getSize(), " bytes");
return false;
}
data.sequence = packet.readUInt32();
LOG_DEBUG("Parsed SMSG_PONG:");
LOG_DEBUG(" Sequence: ", data.sequence);
return true;
}
network::Packet MovementPacket::build(Opcode opcode, const MovementInfo& info, uint64_t playerGuid) {
network::Packet packet(static_cast<uint16_t>(opcode));
// Movement packet format (WoW 3.3.5a):
// packed GUID
// uint32 flags
// uint16 flags2
// uint32 time
// float x, y, z
// float orientation
// Write packed GUID
uint8_t mask = 0;
uint8_t guidBytes[8];
int guidByteCount = 0;
for (int i = 0; i < 8; i++) {
uint8_t byte = static_cast<uint8_t>((playerGuid >> (i * 8)) & 0xFF);
if (byte != 0) {
mask |= (1 << i);
guidBytes[guidByteCount++] = byte;
}
}
packet.writeUInt8(mask);
for (int i = 0; i < guidByteCount; i++) {
packet.writeUInt8(guidBytes[i]);
}
// Write movement flags
packet.writeUInt32(info.flags);
packet.writeUInt16(info.flags2);
// Write timestamp
packet.writeUInt32(info.time);
// Write position
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.x), sizeof(float));
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.y), sizeof(float));
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.z), sizeof(float));
// Write orientation
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.orientation), sizeof(float));
// Write pitch if swimming/flying
if (info.hasFlag(MovementFlags::SWIMMING) || info.hasFlag(MovementFlags::FLYING)) {
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.pitch), sizeof(float));
}
// Fall time is ALWAYS present in the packet (server reads it unconditionally).
// Jump velocity/angle data is only present when FALLING flag is set.
packet.writeUInt32(info.fallTime);
if (info.hasFlag(MovementFlags::FALLING)) {
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.jumpVelocity), sizeof(float));
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.jumpSinAngle), sizeof(float));
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.jumpCosAngle), sizeof(float));
packet.writeBytes(reinterpret_cast<const uint8_t*>(&info.jumpXYSpeed), sizeof(float));
}
// Detailed hex dump for debugging
static int mvLog = 5;
if (mvLog-- > 0) {
const auto& raw = packet.getData();
std::string hex;
for (size_t i = 0; i < raw.size(); i++) {
char b[4]; snprintf(b, sizeof(b), "%02x ", raw[i]);
hex += b;
}
LOG_INFO("MOVEPKT opcode=0x", std::hex, static_cast<uint16_t>(opcode), std::dec,
" guid=0x", std::hex, playerGuid, std::dec,
" payload=", raw.size(), " bytes",
" flags=0x", std::hex, info.flags, std::dec,
" flags2=0x", std::hex, info.flags2, std::dec,
" pos=(", info.x, ",", info.y, ",", info.z, ",", info.orientation, ")",
" fallTime=", info.fallTime);
LOG_INFO("MOVEPKT hex: ", hex);
}
return packet;
}
uint64_t UpdateObjectParser::readPackedGuid(network::Packet& packet) {
// Read packed GUID format:
// First byte is a mask indicating which bytes are present
uint8_t mask = packet.readUInt8();
if (mask == 0) {
return 0;
}
uint64_t guid = 0;
for (int i = 0; i < 8; ++i) {
if (mask & (1 << i)) {
uint8_t byte = packet.readUInt8();
guid |= (static_cast<uint64_t>(byte) << (i * 8));
}
}
return guid;
}
bool UpdateObjectParser::parseMovementBlock(network::Packet& packet, UpdateBlock& block) {
// WoW 3.3.5a UPDATE_OBJECT movement block structure:
// 1. UpdateFlags (1 byte, sometimes 2)
// 2. Movement data depends on update flags
// Update flags (3.3.5a uses 2 bytes for flags)
uint16_t updateFlags = packet.readUInt16();
LOG_DEBUG(" UpdateFlags: 0x", std::hex, updateFlags, std::dec);
// UpdateFlags bit meanings:
// 0x0001 = UPDATEFLAG_SELF
// 0x0002 = UPDATEFLAG_TRANSPORT
// 0x0004 = UPDATEFLAG_HAS_TARGET
// 0x0008 = UPDATEFLAG_LOWGUID
// 0x0010 = UPDATEFLAG_HIGHGUID
// 0x0020 = UPDATEFLAG_LIVING
// 0x0040 = UPDATEFLAG_STATIONARY_POSITION
// 0x0080 = UPDATEFLAG_VEHICLE
// 0x0100 = UPDATEFLAG_POSITION (transport)
// 0x0200 = UPDATEFLAG_ROTATION
const uint16_t UPDATEFLAG_LIVING = 0x0020;
const uint16_t UPDATEFLAG_STATIONARY_POSITION = 0x0040;
const uint16_t UPDATEFLAG_HAS_TARGET = 0x0004;
const uint16_t UPDATEFLAG_TRANSPORT = 0x0002;
const uint16_t UPDATEFLAG_POSITION = 0x0100;
const uint16_t UPDATEFLAG_VEHICLE = 0x0080;
const uint16_t UPDATEFLAG_ROTATION = 0x0200;
const uint16_t UPDATEFLAG_LOWGUID = 0x0008;
const uint16_t UPDATEFLAG_HIGHGUID = 0x0010;
if (updateFlags & UPDATEFLAG_LIVING) {
// Full movement block for living units
uint32_t moveFlags = packet.readUInt32();
uint16_t moveFlags2 = packet.readUInt16();
/*uint32_t time =*/ packet.readUInt32();
// Position
block.x = packet.readFloat();
block.y = packet.readFloat();
block.z = packet.readFloat();
block.orientation = packet.readFloat();
block.hasMovement = true;
LOG_DEBUG(" LIVING movement: (", block.x, ", ", block.y, ", ", block.z,
"), o=", block.orientation, " moveFlags=0x", std::hex, moveFlags, std::dec);
// Transport data (if on transport)
if (moveFlags & 0x00000200) { // MOVEMENTFLAG_ONTRANSPORT
/*uint64_t transportGuid =*/ readPackedGuid(packet);
/*float tX =*/ packet.readFloat();
/*float tY =*/ packet.readFloat();
/*float tZ =*/ packet.readFloat();
/*float tO =*/ packet.readFloat();
/*uint32_t tTime =*/ packet.readUInt32();
/*int8_t tSeat =*/ packet.readUInt8();
if (moveFlags2 & 0x0200) { // MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
/*uint32_t tTime2 =*/ packet.readUInt32();
}
}
// Swimming/flying pitch
if ((moveFlags & 0x02000000) || (moveFlags2 & 0x0010)) { // MOVEMENTFLAG_SWIMMING or MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
/*float pitch =*/ packet.readFloat();
}
// Fall time
/*uint32_t fallTime =*/ packet.readUInt32();
// Jumping
if (moveFlags & 0x00001000) { // MOVEMENTFLAG_FALLING
/*float jumpVelocity =*/ packet.readFloat();
/*float jumpSinAngle =*/ packet.readFloat();
/*float jumpCosAngle =*/ packet.readFloat();
/*float jumpXYSpeed =*/ packet.readFloat();
}
// Spline elevation
if (moveFlags & 0x04000000) { // MOVEMENTFLAG_SPLINE_ELEVATION
/*float splineElevation =*/ packet.readFloat();
}
// Speeds (7 speed values)
/*float walkSpeed =*/ packet.readFloat();
/*float runSpeed =*/ packet.readFloat();
/*float runBackSpeed =*/ packet.readFloat();
/*float swimSpeed =*/ packet.readFloat();
/*float swimBackSpeed =*/ packet.readFloat();
/*float flightSpeed =*/ packet.readFloat();
/*float flightBackSpeed =*/ packet.readFloat();
/*float turnRate =*/ packet.readFloat();
/*float pitchRate =*/ packet.readFloat();
// Spline data
if (moveFlags & 0x08000000) { // MOVEMENTFLAG_SPLINE_ENABLED
uint32_t splineFlags = packet.readUInt32();
LOG_DEBUG(" Spline: flags=0x", std::hex, splineFlags, std::dec);
if (splineFlags & 0x00010000) { // SPLINEFLAG_FINAL_POINT
/*float finalX =*/ packet.readFloat();
/*float finalY =*/ packet.readFloat();
/*float finalZ =*/ packet.readFloat();
} else if (splineFlags & 0x00020000) { // SPLINEFLAG_FINAL_TARGET
/*uint64_t finalTarget =*/ packet.readUInt64();
} else if (splineFlags & 0x00040000) { // SPLINEFLAG_FINAL_ANGLE
/*float finalAngle =*/ packet.readFloat();
}
/*uint32_t timePassed =*/ packet.readUInt32();
/*uint32_t duration =*/ packet.readUInt32();
/*uint32_t splineId =*/ packet.readUInt32();
/*float durationMod =*/ packet.readFloat();
/*float durationModNext =*/ packet.readFloat();
/*float verticalAccel =*/ packet.readFloat();
/*uint32_t effectStartTime =*/ packet.readUInt32();
uint32_t pointCount = packet.readUInt32();
if (pointCount > 256) {
LOG_WARNING(" Spline pointCount=", pointCount, " exceeds maximum, capping at 0 (readPos=",
packet.getReadPos(), "/", packet.getSize(), ")");
pointCount = 0;
} else {
LOG_DEBUG(" Spline pointCount=", pointCount);
}
for (uint32_t i = 0; i < pointCount; i++) {
/*float px =*/ packet.readFloat();
/*float py =*/ packet.readFloat();
/*float pz =*/ packet.readFloat();
}
/*uint8_t splineMode =*/ packet.readUInt8();
/*float endPointX =*/ packet.readFloat();
/*float endPointY =*/ packet.readFloat();
/*float endPointZ =*/ packet.readFloat();
}
}
else if (updateFlags & UPDATEFLAG_POSITION) {
// Transport position update
/*uint64_t transportGuid =*/ readPackedGuid(packet);
block.x = packet.readFloat();
block.y = packet.readFloat();
block.z = packet.readFloat();
/*float transportOffsetX =*/ packet.readFloat();
/*float transportOffsetY =*/ packet.readFloat();
/*float transportOffsetZ =*/ packet.readFloat();
block.orientation = packet.readFloat();
/*float corpseOrientation =*/ packet.readFloat();
block.hasMovement = true;
LOG_DEBUG(" POSITION: (", block.x, ", ", block.y, ", ", block.z, "), o=", block.orientation);
}
else if (updateFlags & UPDATEFLAG_STATIONARY_POSITION) {
// Simple stationary position (4 floats)
block.x = packet.readFloat();
block.y = packet.readFloat();
block.z = packet.readFloat();
block.orientation = packet.readFloat();
block.hasMovement = true;
LOG_DEBUG(" STATIONARY: (", block.x, ", ", block.y, ", ", block.z, "), o=", block.orientation);
}
// Target GUID (for units with target)
if (updateFlags & UPDATEFLAG_HAS_TARGET) {
/*uint64_t targetGuid =*/ readPackedGuid(packet);
}
// Transport time
if (updateFlags & UPDATEFLAG_TRANSPORT) {
/*uint32_t transportTime =*/ packet.readUInt32();
}
// Vehicle
if (updateFlags & UPDATEFLAG_VEHICLE) {
/*uint32_t vehicleId =*/ packet.readUInt32();
/*float vehicleOrientation =*/ packet.readFloat();
}
// Rotation (GameObjects)
if (updateFlags & UPDATEFLAG_ROTATION) {
/*int64_t rotation =*/ packet.readUInt64();
}
// Low GUID
if (updateFlags & UPDATEFLAG_LOWGUID) {
/*uint32_t lowGuid =*/ packet.readUInt32();
}
// High GUID
if (updateFlags & UPDATEFLAG_HIGHGUID) {
/*uint32_t highGuid =*/ packet.readUInt32();
}
return true;
}
bool UpdateObjectParser::parseUpdateFields(network::Packet& packet, UpdateBlock& block) {
// Read number of blocks (each block is 32 fields = 32 bits)
uint8_t blockCount = packet.readUInt8();
if (blockCount == 0) {
return true; // No fields to update
}
LOG_DEBUG(" Parsing ", (int)blockCount, " field blocks");
// Read update mask
std::vector<uint32_t> updateMask(blockCount);
for (int i = 0; i < blockCount; ++i) {
updateMask[i] = packet.readUInt32();
}
// Read field values for each bit set in mask
for (int blockIdx = 0; blockIdx < blockCount; ++blockIdx) {
uint32_t mask = updateMask[blockIdx];
for (int bit = 0; bit < 32; ++bit) {
if (mask & (1 << bit)) {
uint16_t fieldIndex = blockIdx * 32 + bit;
uint32_t value = packet.readUInt32();
block.fields[fieldIndex] = value;
LOG_DEBUG(" Field[", fieldIndex, "] = 0x", std::hex, value, std::dec);
}
}
}
LOG_DEBUG(" Parsed ", block.fields.size(), " fields");
return true;
}
bool UpdateObjectParser::parseUpdateBlock(network::Packet& packet, UpdateBlock& block) {
// Read update type
uint8_t updateTypeVal = packet.readUInt8();
block.updateType = static_cast<UpdateType>(updateTypeVal);
LOG_DEBUG("Update block: type=", (int)updateTypeVal);
switch (block.updateType) {
case UpdateType::VALUES: {
// Partial update - changed fields only
block.guid = readPackedGuid(packet);
LOG_DEBUG(" VALUES update for GUID: 0x", std::hex, block.guid, std::dec);
return parseUpdateFields(packet, block);
}
case UpdateType::MOVEMENT: {
// Movement update
block.guid = readPackedGuid(packet);
LOG_DEBUG(" MOVEMENT update for GUID: 0x", std::hex, block.guid, std::dec);
return parseMovementBlock(packet, block);
}
case UpdateType::CREATE_OBJECT:
case UpdateType::CREATE_OBJECT2: {
// Create new object with full data
block.guid = readPackedGuid(packet);
LOG_DEBUG(" CREATE_OBJECT for GUID: 0x", std::hex, block.guid, std::dec);
// Read object type
uint8_t objectTypeVal = packet.readUInt8();
block.objectType = static_cast<ObjectType>(objectTypeVal);
LOG_DEBUG(" Object type: ", (int)objectTypeVal);
// Parse movement if present
bool hasMovement = parseMovementBlock(packet, block);
if (!hasMovement) {
return false;
}
// Parse update fields
return parseUpdateFields(packet, block);
}
case UpdateType::OUT_OF_RANGE_OBJECTS: {
// Objects leaving view range - handled differently
LOG_DEBUG(" OUT_OF_RANGE_OBJECTS (skipping in block parser)");
return true;
}
case UpdateType::NEAR_OBJECTS: {
// Objects entering view range - handled differently
LOG_DEBUG(" NEAR_OBJECTS (skipping in block parser)");
return true;
}
default:
LOG_WARNING("Unknown update type: ", (int)updateTypeVal);
return false;
}
}
bool UpdateObjectParser::parse(network::Packet& packet, UpdateObjectData& data) {
LOG_INFO("Parsing SMSG_UPDATE_OBJECT");
// Read block count
data.blockCount = packet.readUInt32();
LOG_INFO(" Block count: ", data.blockCount);
// Check for out-of-range objects first
if (packet.getReadPos() + 1 <= packet.getSize()) {
uint8_t firstByte = packet.readUInt8();
if (firstByte == static_cast<uint8_t>(UpdateType::OUT_OF_RANGE_OBJECTS)) {
// Read out-of-range GUID count
uint32_t count = packet.readUInt32();
LOG_INFO(" Out-of-range objects: ", count);
for (uint32_t i = 0; i < count; ++i) {
uint64_t guid = readPackedGuid(packet);
data.outOfRangeGuids.push_back(guid);
LOG_DEBUG(" Out of range: 0x", std::hex, guid, std::dec);
}
// Done - packet may have more blocks after this
// Reset read position to after the first byte if needed
} else {
// Not out-of-range, rewind
packet.setReadPos(packet.getReadPos() - 1);
}
}
// Parse update blocks
data.blocks.reserve(data.blockCount);
for (uint32_t i = 0; i < data.blockCount; ++i) {
LOG_DEBUG("Parsing block ", i + 1, " / ", data.blockCount);
UpdateBlock block;
if (!parseUpdateBlock(packet, block)) {
LOG_ERROR("Failed to parse update block ", i + 1);
return false;
}
data.blocks.push_back(block);
}
LOG_INFO("Successfully parsed ", data.blocks.size(), " update blocks");
return true;
}
bool DestroyObjectParser::parse(network::Packet& packet, DestroyObjectData& data) {
// SMSG_DESTROY_OBJECT format:
// uint64 guid
// uint8 isDeath (0 = despawn, 1 = death)
if (packet.getSize() < 9) {
LOG_ERROR("SMSG_DESTROY_OBJECT packet too small: ", packet.getSize(), " bytes");
return false;
}
data.guid = packet.readUInt64();
data.isDeath = (packet.readUInt8() != 0);
LOG_INFO("Parsed SMSG_DESTROY_OBJECT:");
LOG_INFO(" GUID: 0x", std::hex, data.guid, std::dec);
LOG_INFO(" Is death: ", data.isDeath ? "yes" : "no");
return true;
}
network::Packet MessageChatPacket::build(ChatType type,
ChatLanguage language,
const std::string& message,
const std::string& target) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_MESSAGECHAT));
// Write chat type
packet.writeUInt32(static_cast<uint32_t>(type));
// Write language
packet.writeUInt32(static_cast<uint32_t>(language));
// Write target (for whispers) or channel name
if (type == ChatType::WHISPER) {
packet.writeString(target);
} else if (type == ChatType::CHANNEL) {
packet.writeString(target); // Channel name
}
// Write message
packet.writeString(message);
LOG_DEBUG("Built CMSG_MESSAGECHAT packet");
LOG_DEBUG(" Type: ", static_cast<int>(type));
LOG_DEBUG(" Language: ", static_cast<int>(language));
LOG_DEBUG(" Message: ", message);
return packet;
}
bool MessageChatParser::parse(network::Packet& packet, MessageChatData& data) {
// SMSG_MESSAGECHAT format (WoW 3.3.5a):
// uint8 type
// uint32 language
// uint64 senderGuid
// uint32 unknown (always 0)
// [type-specific data]
// uint32 messageLength
// string message
// uint8 chatTag
if (packet.getSize() < 15) {
LOG_ERROR("SMSG_MESSAGECHAT packet too small: ", packet.getSize(), " bytes");
return false;
}
// Read chat type
uint8_t typeVal = packet.readUInt8();
data.type = static_cast<ChatType>(typeVal);
// Read language
uint32_t langVal = packet.readUInt32();
data.language = static_cast<ChatLanguage>(langVal);
// Read sender GUID
data.senderGuid = packet.readUInt64();
// Read unknown field
packet.readUInt32();
// Type-specific data
switch (data.type) {
case ChatType::MONSTER_SAY:
case ChatType::MONSTER_YELL:
case ChatType::MONSTER_EMOTE: {
// Read sender name length + name
uint32_t nameLen = packet.readUInt32();
if (nameLen > 0 && nameLen < 256) {
data.senderName.resize(nameLen);
for (uint32_t i = 0; i < nameLen; ++i) {
data.senderName[i] = static_cast<char>(packet.readUInt8());
}
}
// Read receiver GUID (usually 0 for monsters)
data.receiverGuid = packet.readUInt64();
break;
}
case ChatType::WHISPER_INFORM: {
// Read receiver name
data.receiverName = packet.readString();
break;
}
case ChatType::CHANNEL: {
// Read channel name
data.channelName = packet.readString();
break;
}
case ChatType::ACHIEVEMENT:
case ChatType::GUILD_ACHIEVEMENT: {
// Read achievement ID
packet.readUInt32();
break;
}
default:
// No additional data for most types
break;
}
// Read message length
uint32_t messageLen = packet.readUInt32();
// Read message
if (messageLen > 0 && messageLen < 8192) {
data.message.resize(messageLen);
for (uint32_t i = 0; i < messageLen; ++i) {
data.message[i] = static_cast<char>(packet.readUInt8());
}
}
// Read chat tag
data.chatTag = packet.readUInt8();
LOG_DEBUG("Parsed SMSG_MESSAGECHAT:");
LOG_DEBUG(" Type: ", getChatTypeString(data.type));
LOG_DEBUG(" Language: ", static_cast<int>(data.language));
LOG_DEBUG(" Sender GUID: 0x", std::hex, data.senderGuid, std::dec);
if (!data.senderName.empty()) {
LOG_DEBUG(" Sender name: ", data.senderName);
}
if (!data.channelName.empty()) {
LOG_DEBUG(" Channel: ", data.channelName);
}
LOG_DEBUG(" Message: ", data.message);
LOG_DEBUG(" Chat tag: 0x", std::hex, (int)data.chatTag, std::dec);
return true;
}
const char* getChatTypeString(ChatType type) {
switch (type) {
case ChatType::SAY: return "SAY";
case ChatType::PARTY: return "PARTY";
case ChatType::RAID: return "RAID";
case ChatType::GUILD: return "GUILD";
case ChatType::OFFICER: return "OFFICER";
case ChatType::YELL: return "YELL";
case ChatType::WHISPER: return "WHISPER";
case ChatType::WHISPER_INFORM: return "WHISPER_INFORM";
case ChatType::EMOTE: return "EMOTE";
case ChatType::TEXT_EMOTE: return "TEXT_EMOTE";
case ChatType::SYSTEM: return "SYSTEM";
case ChatType::MONSTER_SAY: return "MONSTER_SAY";
case ChatType::MONSTER_YELL: return "MONSTER_YELL";
case ChatType::MONSTER_EMOTE: return "MONSTER_EMOTE";
case ChatType::CHANNEL: return "CHANNEL";
case ChatType::CHANNEL_JOIN: return "CHANNEL_JOIN";
case ChatType::CHANNEL_LEAVE: return "CHANNEL_LEAVE";
case ChatType::CHANNEL_LIST: return "CHANNEL_LIST";
case ChatType::CHANNEL_NOTICE: return "CHANNEL_NOTICE";
case ChatType::CHANNEL_NOTICE_USER: return "CHANNEL_NOTICE_USER";
case ChatType::AFK: return "AFK";
case ChatType::DND: return "DND";
case ChatType::IGNORED: return "IGNORED";
case ChatType::SKILL: return "SKILL";
case ChatType::LOOT: return "LOOT";
case ChatType::BATTLEGROUND: return "BATTLEGROUND";
case ChatType::BATTLEGROUND_LEADER: return "BATTLEGROUND_LEADER";
case ChatType::RAID_LEADER: return "RAID_LEADER";
case ChatType::RAID_WARNING: return "RAID_WARNING";
case ChatType::ACHIEVEMENT: return "ACHIEVEMENT";
case ChatType::GUILD_ACHIEVEMENT: return "GUILD_ACHIEVEMENT";
default: return "UNKNOWN";
}
}
// ============================================================
// Phase 1: Foundation — Targeting, Name Queries
// ============================================================
network::Packet SetSelectionPacket::build(uint64_t targetGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_SET_SELECTION));
packet.writeUInt64(targetGuid);
LOG_DEBUG("Built CMSG_SET_SELECTION: target=0x", std::hex, targetGuid, std::dec);
return packet;
}
network::Packet SetActiveMoverPacket::build(uint64_t guid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_SET_ACTIVE_MOVER));
packet.writeUInt64(guid);
LOG_DEBUG("Built CMSG_SET_ACTIVE_MOVER: guid=0x", std::hex, guid, std::dec);
return packet;
}
network::Packet NameQueryPacket::build(uint64_t playerGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_NAME_QUERY));
packet.writeUInt64(playerGuid);
LOG_DEBUG("Built CMSG_NAME_QUERY: guid=0x", std::hex, playerGuid, std::dec);
return packet;
}
bool NameQueryResponseParser::parse(network::Packet& packet, NameQueryResponseData& data) {
// 3.3.5a: packedGuid, uint8 found
// If found==0: CString name, CString realmName, uint8 race, uint8 gender, uint8 classId
data.guid = UpdateObjectParser::readPackedGuid(packet);
data.found = packet.readUInt8();
if (data.found != 0) {
LOG_DEBUG("Name query: player not found for GUID 0x", std::hex, data.guid, std::dec);
return true; // Valid response, just not found
}
data.name = packet.readString();
data.realmName = packet.readString();
data.race = packet.readUInt8();
data.gender = packet.readUInt8();
data.classId = packet.readUInt8();
LOG_INFO("Name query response: ", data.name, " (race=", (int)data.race,
" class=", (int)data.classId, ")");
return true;
}
network::Packet CreatureQueryPacket::build(uint32_t entry, uint64_t guid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CREATURE_QUERY));
packet.writeUInt32(entry);
packet.writeUInt64(guid);
LOG_DEBUG("Built CMSG_CREATURE_QUERY: entry=", entry, " guid=0x", std::hex, guid, std::dec);
return packet;
}
bool CreatureQueryResponseParser::parse(network::Packet& packet, CreatureQueryResponseData& data) {
data.entry = packet.readUInt32();
// High bit set means creature not found
if (data.entry & 0x80000000) {
data.entry &= ~0x80000000;
LOG_DEBUG("Creature query: entry ", data.entry, " not found");
data.name = "";
return true;
}
// 4 name strings (only first is usually populated)
data.name = packet.readString();
packet.readString(); // name2
packet.readString(); // name3
packet.readString(); // name4
data.subName = packet.readString();
data.iconName = packet.readString();
data.typeFlags = packet.readUInt32();
data.creatureType = packet.readUInt32();
data.family = packet.readUInt32();
data.rank = packet.readUInt32();
// Skip remaining fields (kill credits, display IDs, modifiers, quest items, etc.)
// We've got what we need for display purposes
LOG_INFO("Creature query response: ", data.name, " (type=", data.creatureType,
" rank=", data.rank, ")");
return true;
}
// ---- Item Query ----
network::Packet ItemQueryPacket::build(uint32_t entry, uint64_t guid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ITEM_QUERY_SINGLE));
packet.writeUInt32(entry);
packet.writeUInt64(guid);
LOG_DEBUG("Built CMSG_ITEM_QUERY_SINGLE: entry=", entry, " guid=0x", std::hex, guid, std::dec);
return packet;
}
static const char* getItemSubclassName(uint32_t itemClass, uint32_t subClass) {
if (itemClass == 2) { // Weapon
switch (subClass) {
case 0: return "Axe"; case 1: return "Axe";
case 2: return "Bow"; case 3: return "Gun";
case 4: return "Mace"; case 5: return "Mace";
case 6: return "Polearm"; case 7: return "Sword";
case 8: return "Sword"; case 9: return "Obsolete";
case 10: return "Staff"; case 13: return "Fist Weapon";
case 15: return "Dagger"; case 16: return "Thrown";
case 18: return "Crossbow"; case 19: return "Wand";
case 20: return "Fishing Pole";
default: return "Weapon";
}
}
if (itemClass == 4) { // Armor
switch (subClass) {
case 0: return "Miscellaneous"; case 1: return "Cloth";
case 2: return "Leather"; case 3: return "Mail";
case 4: return "Plate"; case 6: return "Shield";
default: return "Armor";
}
}
return "";
}
bool ItemQueryResponseParser::parse(network::Packet& packet, ItemQueryResponseData& data) {
data.entry = packet.readUInt32();
// High bit set means item not found
if (data.entry & 0x80000000) {
data.entry &= ~0x80000000;
LOG_DEBUG("Item query: entry ", data.entry, " not found");
return true;
}
uint32_t itemClass = packet.readUInt32();
uint32_t subClass = packet.readUInt32();
packet.readUInt32(); // SoundOverrideSubclass
data.subclassName = getItemSubclassName(itemClass, subClass);
// 4 name strings
data.name = packet.readString();
packet.readString(); // name2
packet.readString(); // name3
packet.readString(); // name4
data.displayInfoId = packet.readUInt32();
data.quality = packet.readUInt32();
packet.readUInt32(); // Flags
packet.readUInt32(); // Flags2
packet.readUInt32(); // BuyPrice
data.sellPrice = packet.readUInt32(); // SellPrice
data.inventoryType = packet.readUInt32();
packet.readUInt32(); // AllowableClass
packet.readUInt32(); // AllowableRace
packet.readUInt32(); // ItemLevel
packet.readUInt32(); // RequiredLevel
packet.readUInt32(); // RequiredSkill
packet.readUInt32(); // RequiredSkillRank
packet.readUInt32(); // RequiredSpell
packet.readUInt32(); // RequiredHonorRank
packet.readUInt32(); // RequiredCityRank
packet.readUInt32(); // RequiredReputationFaction
packet.readUInt32(); // RequiredReputationRank
packet.readUInt32(); // MaxCount
data.maxStack = static_cast<int32_t>(packet.readUInt32()); // Stackable
data.containerSlots = packet.readUInt32();
uint32_t statsCount = packet.readUInt32();
for (uint32_t i = 0; i < statsCount && i < 10; i++) {
uint32_t statType = packet.readUInt32();
int32_t statValue = static_cast<int32_t>(packet.readUInt32());
switch (statType) {
case 3: data.agility = statValue; break;
case 4: data.strength = statValue; break;
case 5: data.intellect = statValue; break;
case 6: data.spirit = statValue; break;
case 7: data.stamina = statValue; break;
default: break;
}
}
packet.readUInt32(); // ScalingStatDistribution
packet.readUInt32(); // ScalingStatValue
// 5 damage types
for (int i = 0; i < 5; i++) {
packet.readFloat(); // DamageMin
packet.readFloat(); // DamageMax
packet.readUInt32(); // DamageType
}
data.armor = static_cast<int32_t>(packet.readUInt32());
data.valid = !data.name.empty();
LOG_INFO("Item query response: ", data.name, " (quality=", data.quality,
" invType=", data.inventoryType, " stack=", data.maxStack, ")");
return true;
}
// ============================================================
// Creature Movement
// ============================================================
bool MonsterMoveParser::parse(network::Packet& packet, MonsterMoveData& data) {
// PackedGuid
data.guid = UpdateObjectParser::readPackedGuid(packet);
if (data.guid == 0) return false;
// uint8 unk (toggle for MOVEMENTFLAG2_UNK7)
if (packet.getReadPos() >= packet.getSize()) return false;
packet.readUInt8();
// Current position (server coords: float x, y, z)
if (packet.getReadPos() + 12 > packet.getSize()) return false;
data.x = packet.readFloat();
data.y = packet.readFloat();
data.z = packet.readFloat();
// uint32 splineId
if (packet.getReadPos() + 4 > packet.getSize()) return false;
packet.readUInt32();
// uint8 moveType
if (packet.getReadPos() >= packet.getSize()) return false;
data.moveType = packet.readUInt8();
if (data.moveType == 1) {
// Stop - no more required data
data.destX = data.x;
data.destY = data.y;
data.destZ = data.z;
data.hasDest = false;
return true;
}
// Read facing data based on move type
if (data.moveType == 2) {
// FacingSpot: float x, y, z
if (packet.getReadPos() + 12 > packet.getSize()) return false;
packet.readFloat(); packet.readFloat(); packet.readFloat();
} else if (data.moveType == 3) {
// FacingTarget: uint64 guid
if (packet.getReadPos() + 8 > packet.getSize()) return false;
data.facingTarget = packet.readUInt64();
} else if (data.moveType == 4) {
// FacingAngle: float angle
if (packet.getReadPos() + 4 > packet.getSize()) return false;
data.facingAngle = packet.readFloat();
}
// uint32 splineFlags
if (packet.getReadPos() + 4 > packet.getSize()) return false;
data.splineFlags = packet.readUInt32();
// Check for animation flag (0x00000100)
if (data.splineFlags & 0x00000100) {
if (packet.getReadPos() + 8 > packet.getSize()) return false;
packet.readUInt32(); // animId
packet.readUInt32(); // effectStartTime
}
// uint32 duration
if (packet.getReadPos() + 4 > packet.getSize()) return false;
data.duration = packet.readUInt32();
// Check for parabolic flag (0x00000200)
if (data.splineFlags & 0x00000200) {
if (packet.getReadPos() + 8 > packet.getSize()) return false;
packet.readFloat(); // vertAccel
packet.readUInt32(); // effectStartTime
}
// uint32 pointCount
if (packet.getReadPos() + 4 > packet.getSize()) return false;
uint32_t pointCount = packet.readUInt32();
if (pointCount == 0) return true;
// Read destination point(s)
// If UncompressedPath flag (0x00040000): all points are full float x,y,z
// Otherwise: first is packed destination, rest are packed deltas
bool uncompressed = (data.splineFlags & 0x00040000) != 0;
if (uncompressed) {
// Read last point as destination
// Skip to last point: each point is 12 bytes
for (uint32_t i = 0; i < pointCount - 1; i++) {
if (packet.getReadPos() + 12 > packet.getSize()) return true;
packet.readFloat(); packet.readFloat(); packet.readFloat();
}
if (packet.getReadPos() + 12 > packet.getSize()) return true;
data.destX = packet.readFloat();
data.destY = packet.readFloat();
data.destZ = packet.readFloat();
data.hasDest = true;
} else {
// Compressed: first 3 floats are the destination (final point)
if (packet.getReadPos() + 12 > packet.getSize()) return true;
data.destX = packet.readFloat();
data.destY = packet.readFloat();
data.destZ = packet.readFloat();
data.hasDest = true;
}
LOG_DEBUG("MonsterMove: guid=0x", std::hex, data.guid, std::dec,
" type=", (int)data.moveType, " dur=", data.duration, "ms",
" dest=(", data.destX, ",", data.destY, ",", data.destZ, ")");
return true;
}
// ============================================================
// Phase 2: Combat Core
// ============================================================
network::Packet AttackSwingPacket::build(uint64_t targetGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ATTACKSWING));
packet.writeUInt64(targetGuid);
LOG_DEBUG("Built CMSG_ATTACKSWING: target=0x", std::hex, targetGuid, std::dec);
return packet;
}
network::Packet AttackStopPacket::build() {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ATTACKSTOP));
LOG_DEBUG("Built CMSG_ATTACKSTOP");
return packet;
}
bool AttackStartParser::parse(network::Packet& packet, AttackStartData& data) {
if (packet.getSize() < 16) return false;
data.attackerGuid = packet.readUInt64();
data.victimGuid = packet.readUInt64();
LOG_INFO("Attack started: 0x", std::hex, data.attackerGuid,
" -> 0x", data.victimGuid, std::dec);
return true;
}
bool AttackStopParser::parse(network::Packet& packet, AttackStopData& data) {
data.attackerGuid = UpdateObjectParser::readPackedGuid(packet);
data.victimGuid = UpdateObjectParser::readPackedGuid(packet);
if (packet.getReadPos() < packet.getSize()) {
data.unknown = packet.readUInt32();
}
LOG_INFO("Attack stopped: 0x", std::hex, data.attackerGuid, std::dec);
return true;
}
bool AttackerStateUpdateParser::parse(network::Packet& packet, AttackerStateUpdateData& data) {
data.hitInfo = packet.readUInt32();
data.attackerGuid = UpdateObjectParser::readPackedGuid(packet);
data.targetGuid = UpdateObjectParser::readPackedGuid(packet);
data.totalDamage = static_cast<int32_t>(packet.readUInt32());
data.subDamageCount = packet.readUInt8();
for (uint8_t i = 0; i < data.subDamageCount; ++i) {
SubDamage sub;
sub.schoolMask = packet.readUInt32();
sub.damage = packet.readFloat();
sub.intDamage = packet.readUInt32();
sub.absorbed = packet.readUInt32();
sub.resisted = packet.readUInt32();
data.subDamages.push_back(sub);
}
data.victimState = packet.readUInt32();
data.overkill = static_cast<int32_t>(packet.readUInt32());
// Read blocked amount
if (packet.getReadPos() < packet.getSize()) {
data.blocked = packet.readUInt32();
}
LOG_INFO("Melee hit: ", data.totalDamage, " damage",
data.isCrit() ? " (CRIT)" : "",
data.isMiss() ? " (MISS)" : "");
return true;
}
bool SpellDamageLogParser::parse(network::Packet& packet, SpellDamageLogData& data) {
data.targetGuid = UpdateObjectParser::readPackedGuid(packet);
data.attackerGuid = UpdateObjectParser::readPackedGuid(packet);
data.spellId = packet.readUInt32();
data.damage = packet.readUInt32();
data.overkill = packet.readUInt32();
data.schoolMask = packet.readUInt8();
data.absorbed = packet.readUInt32();
data.resisted = packet.readUInt32();
// Skip remaining fields
uint8_t periodicLog = packet.readUInt8();
(void)periodicLog;
packet.readUInt8(); // unused
packet.readUInt32(); // blocked
uint32_t flags = packet.readUInt32();
(void)flags;
// Check crit flag
data.isCrit = (flags & 0x02) != 0;
LOG_INFO("Spell damage: spellId=", data.spellId, " dmg=", data.damage,
data.isCrit ? " CRIT" : "");
return true;
}
bool SpellHealLogParser::parse(network::Packet& packet, SpellHealLogData& data) {
data.targetGuid = UpdateObjectParser::readPackedGuid(packet);
data.casterGuid = UpdateObjectParser::readPackedGuid(packet);
data.spellId = packet.readUInt32();
data.heal = packet.readUInt32();
data.overheal = packet.readUInt32();
data.absorbed = packet.readUInt32();
uint8_t critFlag = packet.readUInt8();
data.isCrit = (critFlag != 0);
LOG_INFO("Spell heal: spellId=", data.spellId, " heal=", data.heal,
data.isCrit ? " CRIT" : "");
return true;
}
// ============================================================
// XP Gain
// ============================================================
bool XpGainParser::parse(network::Packet& packet, XpGainData& data) {
data.victimGuid = packet.readUInt64();
data.totalXp = packet.readUInt32();
data.type = packet.readUInt8();
if (data.type == 0) {
// Kill XP: has group bonus float (unused) + group bonus uint32
packet.readFloat();
data.groupBonus = packet.readUInt32();
}
LOG_INFO("XP gain: ", data.totalXp, " xp (type=", static_cast<int>(data.type), ")");
return data.totalXp > 0;
}
// ============================================================
// Phase 3: Spells, Action Bar, Auras
// ============================================================
bool InitialSpellsParser::parse(network::Packet& packet, InitialSpellsData& data) {
data.talentSpec = packet.readUInt8();
uint16_t spellCount = packet.readUInt16();
data.spellIds.reserve(spellCount);
for (uint16_t i = 0; i < spellCount; ++i) {
uint32_t spellId = packet.readUInt32();
packet.readUInt16(); // unknown (always 0)
if (spellId != 0) {
data.spellIds.push_back(spellId);
}
}
uint16_t cooldownCount = packet.readUInt16();
data.cooldowns.reserve(cooldownCount);
for (uint16_t i = 0; i < cooldownCount; ++i) {
SpellCooldownEntry entry;
entry.spellId = packet.readUInt32();
entry.itemId = packet.readUInt16();
entry.categoryId = packet.readUInt16();
entry.cooldownMs = packet.readUInt32();
entry.categoryCooldownMs = packet.readUInt32();
data.cooldowns.push_back(entry);
}
LOG_INFO("Initial spells: ", data.spellIds.size(), " spells, ",
data.cooldowns.size(), " cooldowns");
return true;
}
network::Packet CastSpellPacket::build(uint32_t spellId, uint64_t targetGuid, uint8_t castCount) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CAST_SPELL));
packet.writeUInt8(castCount);
packet.writeUInt32(spellId);
packet.writeUInt8(0x00); // castFlags = 0 for normal cast
// SpellCastTargets
if (targetGuid != 0) {
packet.writeUInt32(0x02); // TARGET_FLAG_UNIT
// Write packed GUID
uint8_t mask = 0;
uint8_t bytes[8];
int byteCount = 0;
uint64_t g = targetGuid;
for (int i = 0; i < 8; ++i) {
uint8_t b = g & 0xFF;
if (b != 0) {
mask |= (1 << i);
bytes[byteCount++] = b;
}
g >>= 8;
}
packet.writeUInt8(mask);
for (int i = 0; i < byteCount; ++i) {
packet.writeUInt8(bytes[i]);
}
} else {
packet.writeUInt32(0x00); // TARGET_FLAG_SELF
}
LOG_DEBUG("Built CMSG_CAST_SPELL: spell=", spellId, " target=0x",
std::hex, targetGuid, std::dec);
return packet;
}
network::Packet CancelCastPacket::build(uint32_t spellId) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CANCEL_CAST));
packet.writeUInt32(0); // sequence
packet.writeUInt32(spellId);
return packet;
}
network::Packet CancelAuraPacket::build(uint32_t spellId) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_CANCEL_AURA));
packet.writeUInt32(spellId);
return packet;
}
bool CastFailedParser::parse(network::Packet& packet, CastFailedData& data) {
data.castCount = packet.readUInt8();
data.spellId = packet.readUInt32();
data.result = packet.readUInt8();
LOG_INFO("Cast failed: spell=", data.spellId, " result=", (int)data.result);
return true;
}
bool SpellStartParser::parse(network::Packet& packet, SpellStartData& data) {
data.casterGuid = UpdateObjectParser::readPackedGuid(packet);
data.casterUnit = UpdateObjectParser::readPackedGuid(packet);
data.castCount = packet.readUInt8();
data.spellId = packet.readUInt32();
data.castFlags = packet.readUInt32();
data.castTime = packet.readUInt32();
// Read target flags and target (simplified)
if (packet.getReadPos() < packet.getSize()) {
uint32_t targetFlags = packet.readUInt32();
if (targetFlags & 0x02) { // TARGET_FLAG_UNIT
data.targetGuid = UpdateObjectParser::readPackedGuid(packet);
}
}
LOG_INFO("Spell start: spell=", data.spellId, " castTime=", data.castTime, "ms");
return true;
}
bool SpellGoParser::parse(network::Packet& packet, SpellGoData& data) {
data.casterGuid = UpdateObjectParser::readPackedGuid(packet);
data.casterUnit = UpdateObjectParser::readPackedGuid(packet);
data.castCount = packet.readUInt8();
data.spellId = packet.readUInt32();
data.castFlags = packet.readUInt32();
// Timestamp in 3.3.5a
packet.readUInt32();
data.hitCount = packet.readUInt8();
data.hitTargets.reserve(data.hitCount);
for (uint8_t i = 0; i < data.hitCount; ++i) {
data.hitTargets.push_back(packet.readUInt64());
}
data.missCount = packet.readUInt8();
// Skip miss details for now
LOG_INFO("Spell go: spell=", data.spellId, " hits=", (int)data.hitCount,
" misses=", (int)data.missCount);
return true;
}
bool AuraUpdateParser::parse(network::Packet& packet, AuraUpdateData& data, bool isAll) {
data.guid = UpdateObjectParser::readPackedGuid(packet);
while (packet.getReadPos() < packet.getSize()) {
uint8_t slot = packet.readUInt8();
uint32_t spellId = packet.readUInt32();
AuraSlot aura;
if (spellId != 0) {
aura.spellId = spellId;
aura.flags = packet.readUInt8();
aura.level = packet.readUInt8();
aura.charges = packet.readUInt8();
if (!(aura.flags & 0x08)) { // NOT_CASTER flag
aura.casterGuid = UpdateObjectParser::readPackedGuid(packet);
}
if (aura.flags & 0x20) { // DURATION
aura.maxDurationMs = static_cast<int32_t>(packet.readUInt32());
aura.durationMs = static_cast<int32_t>(packet.readUInt32());
}
if (aura.flags & 0x40) { // EFFECT_AMOUNTS - skip
// 3 effect amounts
for (int i = 0; i < 3; ++i) {
if (packet.getReadPos() < packet.getSize()) {
packet.readUInt32();
}
}
}
}
data.updates.push_back({slot, aura});
// For single update, only one entry
if (!isAll) break;
}
LOG_DEBUG("Aura update for 0x", std::hex, data.guid, std::dec,
": ", data.updates.size(), " slots");
return true;
}
bool SpellCooldownParser::parse(network::Packet& packet, SpellCooldownData& data) {
data.guid = packet.readUInt64();
data.flags = packet.readUInt8();
while (packet.getReadPos() + 8 <= packet.getSize()) {
uint32_t spellId = packet.readUInt32();
uint32_t cooldownMs = packet.readUInt32();
data.cooldowns.push_back({spellId, cooldownMs});
}
LOG_DEBUG("Spell cooldowns: ", data.cooldowns.size(), " entries");
return true;
}
// ============================================================
// Phase 4: Group/Party System
// ============================================================
network::Packet GroupInvitePacket::build(const std::string& playerName) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GROUP_INVITE));
packet.writeString(playerName);
packet.writeUInt32(0); // unused
LOG_DEBUG("Built CMSG_GROUP_INVITE: ", playerName);
return packet;
}
bool GroupInviteResponseParser::parse(network::Packet& packet, GroupInviteResponseData& data) {
data.canAccept = packet.readUInt8();
data.inviterName = packet.readString();
LOG_INFO("Group invite from: ", data.inviterName, " (canAccept=", (int)data.canAccept, ")");
return true;
}
network::Packet GroupAcceptPacket::build() {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GROUP_ACCEPT));
packet.writeUInt32(0); // unused in 3.3.5a
return packet;
}
network::Packet GroupDeclinePacket::build() {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GROUP_DECLINE));
return packet;
}
network::Packet GroupDisbandPacket::build() {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GROUP_DISBAND));
return packet;
}
bool GroupListParser::parse(network::Packet& packet, GroupListData& data) {
data.groupType = packet.readUInt8();
data.subGroup = packet.readUInt8();
data.flags = packet.readUInt8();
data.roles = packet.readUInt8();
// Skip LFG data if present
if (data.groupType & 0x04) {
packet.readUInt8(); // lfg state
packet.readUInt32(); // lfg entry
packet.readUInt8(); // lfg flags (3.3.5a may not have this)
}
packet.readUInt64(); // group GUID
packet.readUInt32(); // counter
data.memberCount = packet.readUInt32();
data.members.reserve(data.memberCount);
for (uint32_t i = 0; i < data.memberCount; ++i) {
GroupMember member;
member.name = packet.readString();
member.guid = packet.readUInt64();
member.isOnline = packet.readUInt8();
member.subGroup = packet.readUInt8();
member.flags = packet.readUInt8();
member.roles = packet.readUInt8();
data.members.push_back(member);
}
data.leaderGuid = packet.readUInt64();
if (data.memberCount > 0 && packet.getReadPos() < packet.getSize()) {
data.lootMethod = packet.readUInt8();
data.looterGuid = packet.readUInt64();
data.lootThreshold = packet.readUInt8();
data.difficultyId = packet.readUInt8();
data.raidDifficultyId = packet.readUInt8();
if (packet.getReadPos() < packet.getSize()) {
packet.readUInt8(); // unknown byte
}
}
LOG_INFO("Group list: ", data.memberCount, " members, leader=0x",
std::hex, data.leaderGuid, std::dec);
return true;
}
bool PartyCommandResultParser::parse(network::Packet& packet, PartyCommandResultData& data) {
data.command = static_cast<PartyCommand>(packet.readUInt32());
data.name = packet.readString();
data.result = static_cast<PartyResult>(packet.readUInt32());
LOG_INFO("Party command result: ", (int)data.result);
return true;
}
bool GroupDeclineResponseParser::parse(network::Packet& packet, GroupDeclineData& data) {
data.playerName = packet.readString();
LOG_INFO("Group decline from: ", data.playerName);
return true;
}
// ============================================================
// Phase 5: Loot System
// ============================================================
network::Packet LootPacket::build(uint64_t targetGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LOOT));
packet.writeUInt64(targetGuid);
LOG_DEBUG("Built CMSG_LOOT: target=0x", std::hex, targetGuid, std::dec);
return packet;
}
network::Packet AutostoreLootItemPacket::build(uint8_t slotIndex) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_AUTOSTORE_LOOT_ITEM));
packet.writeUInt8(slotIndex);
return packet;
}
network::Packet LootReleasePacket::build(uint64_t lootGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LOOT_RELEASE));
packet.writeUInt64(lootGuid);
return packet;
}
bool LootResponseParser::parse(network::Packet& packet, LootResponseData& data) {
data.lootGuid = packet.readUInt64();
data.lootType = packet.readUInt8();
data.gold = packet.readUInt32();
uint8_t itemCount = packet.readUInt8();
data.items.reserve(itemCount);
for (uint8_t i = 0; i < itemCount; ++i) {
LootItem item;
item.slotIndex = packet.readUInt8();
item.itemId = packet.readUInt32();
item.count = packet.readUInt32();
item.displayInfoId = packet.readUInt32();
item.randomSuffix = packet.readUInt32();
item.randomPropertyId = packet.readUInt32();
item.lootSlotType = packet.readUInt8();
data.items.push_back(item);
}
LOG_INFO("Loot response: ", (int)itemCount, " items, ", data.gold, " copper");
return true;
}
// ============================================================
// Phase 5: NPC Gossip
// ============================================================
network::Packet GossipHelloPacket::build(uint64_t npcGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GOSSIP_HELLO));
packet.writeUInt64(npcGuid);
return packet;
}
network::Packet GossipSelectOptionPacket::build(uint64_t npcGuid, uint32_t menuId, uint32_t optionId, const std::string& code) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GOSSIP_SELECT_OPTION));
packet.writeUInt64(npcGuid);
packet.writeUInt32(menuId);
packet.writeUInt32(optionId);
if (!code.empty()) {
packet.writeString(code);
}
return packet;
}
network::Packet QuestgiverQueryQuestPacket::build(uint64_t npcGuid, uint32_t questId) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_QUESTGIVER_QUERY_QUEST));
packet.writeUInt64(npcGuid);
packet.writeUInt32(questId);
packet.writeUInt8(1); // isDialogContinued = 1 (from gossip)
return packet;
}
network::Packet QuestgiverAcceptQuestPacket::build(uint64_t npcGuid, uint32_t questId) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_QUESTGIVER_ACCEPT_QUEST));
packet.writeUInt64(npcGuid);
packet.writeUInt32(questId);
packet.writeUInt32(0); // unused
return packet;
}
bool QuestDetailsParser::parse(network::Packet& packet, QuestDetailsData& data) {
if (packet.getSize() < 28) return false;
data.npcGuid = packet.readUInt64();
/*informUnit*/ packet.readUInt64();
data.questId = packet.readUInt32();
data.title = packet.readString();
data.details = packet.readString();
data.objectives = packet.readString();
if (packet.getReadPos() + 10 > packet.getSize()) {
LOG_INFO("Quest details (short): id=", data.questId, " title='", data.title, "'");
return true;
}
/*activateAccept*/ packet.readUInt8();
/*flags*/ packet.readUInt32();
data.suggestedPlayers = packet.readUInt32();
/*isFinished*/ packet.readUInt8();
// Reward choice items: server always writes 6 entries (QUEST_REWARD_CHOICES_COUNT)
if (packet.getReadPos() + 4 <= packet.getSize()) {
/*choiceCount*/ packet.readUInt32();
for (int i = 0; i < 6; i++) {
if (packet.getReadPos() + 12 > packet.getSize()) break;
packet.readUInt32(); // itemId
packet.readUInt32(); // count
packet.readUInt32(); // displayInfo
}
}
// Reward items: server always writes 4 entries (QUEST_REWARDS_COUNT)
if (packet.getReadPos() + 4 <= packet.getSize()) {
/*rewardCount*/ packet.readUInt32();
for (int i = 0; i < 4; i++) {
if (packet.getReadPos() + 12 > packet.getSize()) break;
packet.readUInt32(); // itemId
packet.readUInt32(); // count
packet.readUInt32(); // displayInfo
}
}
// Money and XP rewards
if (packet.getReadPos() + 4 <= packet.getSize())
data.rewardMoney = packet.readUInt32();
if (packet.getReadPos() + 4 <= packet.getSize())
data.rewardXp = packet.readUInt32();
LOG_INFO("Quest details: id=", data.questId, " title='", data.title, "'");
return true;
}
bool GossipMessageParser::parse(network::Packet& packet, GossipMessageData& data) {
data.npcGuid = packet.readUInt64();
data.menuId = packet.readUInt32();
data.titleTextId = packet.readUInt32();
uint32_t optionCount = packet.readUInt32();
data.options.reserve(optionCount);
for (uint32_t i = 0; i < optionCount; ++i) {
GossipOption opt;
opt.id = packet.readUInt32();
opt.icon = packet.readUInt8();
opt.isCoded = (packet.readUInt8() != 0);
opt.boxMoney = packet.readUInt32();
opt.text = packet.readString();
opt.boxText = packet.readString();
data.options.push_back(opt);
}
uint32_t questCount = packet.readUInt32();
data.quests.reserve(questCount);
for (uint32_t i = 0; i < questCount; ++i) {
GossipQuestItem quest;
quest.questId = packet.readUInt32();
quest.questIcon = packet.readUInt32();
quest.questLevel = static_cast<int32_t>(packet.readUInt32());
quest.questFlags = packet.readUInt32();
quest.isRepeatable = packet.readUInt8();
quest.title = packet.readString();
data.quests.push_back(quest);
}
LOG_INFO("Gossip: ", optionCount, " options, ", questCount, " quests");
return true;
}
// ============================================================
// Phase 5: Vendor
// ============================================================
network::Packet ListInventoryPacket::build(uint64_t npcGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_LIST_INVENTORY));
packet.writeUInt64(npcGuid);
return packet;
}
network::Packet BuyItemPacket::build(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint8_t count) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_BUY_ITEM));
packet.writeUInt64(vendorGuid);
packet.writeUInt32(itemId);
packet.writeUInt32(slot);
packet.writeUInt8(count);
return packet;
}
network::Packet SellItemPacket::build(uint64_t vendorGuid, uint64_t itemGuid, uint8_t count) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_SELL_ITEM));
packet.writeUInt64(vendorGuid);
packet.writeUInt64(itemGuid);
packet.writeUInt8(count);
return packet;
}
bool ListInventoryParser::parse(network::Packet& packet, ListInventoryData& data) {
data.vendorGuid = packet.readUInt64();
uint8_t itemCount = packet.readUInt8();
if (itemCount == 0) {
LOG_INFO("Vendor has nothing for sale");
return true;
}
data.items.reserve(itemCount);
for (uint8_t i = 0; i < itemCount; ++i) {
VendorItem item;
item.slot = packet.readUInt32();
item.itemId = packet.readUInt32();
item.displayInfoId = packet.readUInt32();
item.maxCount = static_cast<int32_t>(packet.readUInt32());
item.buyPrice = packet.readUInt32();
item.durability = packet.readUInt32();
item.stackCount = packet.readUInt32();
item.extendedCost = packet.readUInt32();
data.items.push_back(item);
}
LOG_INFO("Vendor inventory: ", (int)itemCount, " items");
return true;
}
} // namespace game
} // namespace wowee