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Release builds set default log level to WARNING — all the NPC loading diagnostic messages were at LOG_INFO/LOG_DEBUG and completely invisible. This is why the log showed zero NPC messages despite NPCs being placed. All NPC loading messages now use LOG_WARNING: - "NPC rebuild: N creatures to load" — confirms rebuild loop runs - "NPC M2 OK: path (Nv Ni Nb)" — model loaded successfully - "NPC loaded from WOM: path" — WOM format used - "NPC model file not found: path" — file missing - "NPC model invalid: path" — parse failed - "NPC M2 loadModel failed: path" — GPU upload failed - "NPC has empty modelPath: name" — no model selected |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||