mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-15 17:03:50 +00:00
Extract CatmullRomSpline (include/math/spline.hpp, src/math/spline.cpp) as a
standalone, immutable, thread-safe spline module with O(log n) binary segment
search and fused position+tangent evaluation — replacing the duplicated O(n)
evalTimedCatmullRom/orientationFromTangent pair in TransportManager.
Consolidate 7 copies of spline packet parsing into shared functions in
game/spline_packet.{hpp,cpp}: parseMonsterMoveSplineBody (WotLK/TBC),
parseMonsterMoveSplineBodyVanilla, parseClassicMoveUpdateSpline,
parseWotlkMoveUpdateSpline, and decodePackedDelta. Named SplineFlag constants
replace magic hex literals throughout.
Extract TransportPathRepository (game/transport_path_repository.{hpp,cpp}) from
TransportManager — owns path data, DBC loading, and path inference. Paths stored
as PathEntry wrapping CatmullRomSpline + metadata (zOnly, fromDBC, worldCoords).
TransportManager reduced from ~1200 to ~500 lines, focused on transport lifecycle
and server sync.
Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#pragma once
|
|
|
|
namespace wowee {
|
|
|
|
// Forward declarations
|
|
namespace core {
|
|
class Window;
|
|
class EntitySpawner;
|
|
class AppearanceComposer;
|
|
class WorldLoader;
|
|
}
|
|
namespace rendering { class Renderer; }
|
|
namespace pipeline { class AssetManager; }
|
|
namespace game {
|
|
class GameHandler;
|
|
class ExpansionRegistry;
|
|
}
|
|
namespace addons { class AddonManager; }
|
|
namespace audio { class AudioCoordinator; }
|
|
|
|
namespace ui {
|
|
|
|
/**
|
|
* UI Services - Dependency injection container for UI components.
|
|
*
|
|
* Break the singleton Phase B
|
|
*
|
|
* Replaces Application::getInstance() calls throughout UI code.
|
|
* Application creates this struct and injects it into UIManager,
|
|
* which propagates it to GameScreen and all child UI components.
|
|
*
|
|
* Owned by Application, shared as const pointers (non-owning).
|
|
*/
|
|
struct UIServices {
|
|
core::Window* window = nullptr;
|
|
rendering::Renderer* renderer = nullptr;
|
|
pipeline::AssetManager* assetManager = nullptr;
|
|
game::GameHandler* gameHandler = nullptr;
|
|
game::ExpansionRegistry* expansionRegistry = nullptr;
|
|
addons::AddonManager* addonManager = nullptr;
|
|
audio::AudioCoordinator* audioCoordinator = nullptr;
|
|
|
|
// Extracted classes (also available individually for Phase A compatibility)
|
|
core::EntitySpawner* entitySpawner = nullptr;
|
|
core::AppearanceComposer* appearanceComposer = nullptr;
|
|
core::WorldLoader* worldLoader = nullptr;
|
|
|
|
// Helper to check if core services are wired
|
|
bool isValid() const {
|
|
return window && renderer && assetManager && gameHandler;
|
|
}
|
|
};
|
|
|
|
} // namespace ui
|
|
} // namespace wowee
|