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Extract CatmullRomSpline (include/math/spline.hpp, src/math/spline.cpp) as a
standalone, immutable, thread-safe spline module with O(log n) binary segment
search and fused position+tangent evaluation — replacing the duplicated O(n)
evalTimedCatmullRom/orientationFromTangent pair in TransportManager.
Consolidate 7 copies of spline packet parsing into shared functions in
game/spline_packet.{hpp,cpp}: parseMonsterMoveSplineBody (WotLK/TBC),
parseMonsterMoveSplineBodyVanilla, parseClassicMoveUpdateSpline,
parseWotlkMoveUpdateSpline, and decodePackedDelta. Named SplineFlag constants
replace magic hex literals throughout.
Extract TransportPathRepository (game/transport_path_repository.{hpp,cpp}) from
TransportManager — owns path data, DBC loading, and path inference. Paths stored
as PathEntry wrapping CatmullRomSpline + metadata (zOnly, fromDBC, worldCoords).
TransportManager reduced from ~1200 to ~500 lines, focused on transport lifecycle
and server sync.
Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
240 lines
9.5 KiB
C++
240 lines
9.5 KiB
C++
// tests/test_spline.cpp
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// Unit tests for wowee::math::CatmullRomSpline
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#include <catch_amalgamated.hpp>
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#include "math/spline.hpp"
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#include <cmath>
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using namespace wowee::math;
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// ── Helper: build a simple 4-point linear path ─────────────────────
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static std::vector<SplineKey> linearKeys() {
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// Straight line along X axis: (0,0,0) → (10,0,0) → (20,0,0) → (30,0,0)
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return {
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{0, glm::vec3(0.0f, 0.0f, 0.0f)},
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{1000, glm::vec3(10.0f, 0.0f, 0.0f)},
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{2000, glm::vec3(20.0f, 0.0f, 0.0f)},
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{3000, glm::vec3(30.0f, 0.0f, 0.0f)},
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};
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}
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// ── Helper: build a square looping path ─────────────────────────────
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static std::vector<SplineKey> squareKeys() {
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// Square path: (0,0,0) → (10,0,0) → (10,10,0) → (0,10,0) → (0,0,0)
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return {
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{0, glm::vec3(0.0f, 0.0f, 0.0f)},
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{1000, glm::vec3(10.0f, 0.0f, 0.0f)},
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{2000, glm::vec3(10.0f, 10.0f, 0.0f)},
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{3000, glm::vec3(0.0f, 10.0f, 0.0f)},
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{4000, glm::vec3(0.0f, 0.0f, 0.0f)}, // Wrap back to start
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};
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}
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// ── Construction ────────────────────────────────────────────────────
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TEST_CASE("CatmullRomSpline empty construction", "[spline]") {
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CatmullRomSpline spline({});
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REQUIRE(spline.keyCount() == 0);
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REQUIRE(spline.durationMs() == 0);
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REQUIRE(spline.evaluatePosition(0) == glm::vec3(0.0f));
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}
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TEST_CASE("CatmullRomSpline single key", "[spline]") {
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CatmullRomSpline spline({{500, glm::vec3(1.0f, 2.0f, 3.0f)}});
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REQUIRE(spline.keyCount() == 1);
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REQUIRE(spline.durationMs() == 0);
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auto pos = spline.evaluatePosition(0);
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REQUIRE(pos.x == Catch::Approx(1.0f));
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REQUIRE(pos.y == Catch::Approx(2.0f));
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REQUIRE(pos.z == Catch::Approx(3.0f));
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// Any time returns the same position
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pos = spline.evaluatePosition(9999);
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REQUIRE(pos.x == Catch::Approx(1.0f));
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}
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TEST_CASE("CatmullRomSpline duration calculation", "[spline]") {
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CatmullRomSpline spline(linearKeys());
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REQUIRE(spline.durationMs() == 3000);
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REQUIRE(spline.keyCount() == 4);
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REQUIRE_FALSE(spline.isTimeClosed());
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}
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// ── Position evaluation ─────────────────────────────────────────────
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TEST_CASE("CatmullRomSpline evaluates at key positions", "[spline]") {
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auto keys = linearKeys();
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CatmullRomSpline spline(keys);
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// At exact key times, Catmull-Rom passes through the control point
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auto pos0 = spline.evaluatePosition(0);
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REQUIRE(pos0.x == Catch::Approx(0.0f).margin(0.01f));
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auto pos1 = spline.evaluatePosition(1000);
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REQUIRE(pos1.x == Catch::Approx(10.0f).margin(0.01f));
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auto pos2 = spline.evaluatePosition(2000);
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REQUIRE(pos2.x == Catch::Approx(20.0f).margin(0.01f));
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auto pos3 = spline.evaluatePosition(3000);
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REQUIRE(pos3.x == Catch::Approx(30.0f).margin(0.01f));
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}
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TEST_CASE("CatmullRomSpline midpoint evaluation", "[spline]") {
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CatmullRomSpline spline(linearKeys());
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// For a straight line, midpoint should be approximately halfway.
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// Catmull-Rom with clamped endpoints at segment boundaries
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// has some overshoot, so use a wider tolerance.
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auto mid = spline.evaluatePosition(500);
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REQUIRE(mid.x == Catch::Approx(5.0f).margin(1.0f));
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REQUIRE(mid.y == Catch::Approx(0.0f).margin(0.1f));
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REQUIRE(mid.z == Catch::Approx(0.0f).margin(0.1f));
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}
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TEST_CASE("CatmullRomSpline clamping at boundaries", "[spline]") {
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CatmullRomSpline spline(linearKeys());
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// Before start should clamp to first segment start
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auto before = spline.evaluatePosition(0);
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REQUIRE(before.x == Catch::Approx(0.0f).margin(0.01f));
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// After end should clamp to last segment end
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auto after = spline.evaluatePosition(5000);
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REQUIRE(after.x == Catch::Approx(30.0f).margin(0.01f));
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}
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// ── Time-closed (looping) path ──────────────────────────────────────
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TEST_CASE("CatmullRomSpline time-closed path", "[spline]") {
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CatmullRomSpline spline(squareKeys(), true);
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REQUIRE(spline.durationMs() == 4000);
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REQUIRE(spline.isTimeClosed());
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// Start position
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auto pos0 = spline.evaluatePosition(0);
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REQUIRE(pos0.x == Catch::Approx(0.0f).margin(0.1f));
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REQUIRE(pos0.y == Catch::Approx(0.0f).margin(0.1f));
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// Quarter way — should be near (10, 0, 0)
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auto pos1 = spline.evaluatePosition(1000);
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REQUIRE(pos1.x == Catch::Approx(10.0f).margin(0.1f));
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REQUIRE(pos1.y == Catch::Approx(0.0f).margin(0.1f));
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}
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// ── Tangent / evaluate() ────────────────────────────────────────────
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TEST_CASE("CatmullRomSpline evaluate returns tangent", "[spline]") {
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CatmullRomSpline spline(linearKeys());
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auto result = spline.evaluate(1500);
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// For a straight line along X, tangent should be predominantly in X
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REQUIRE(std::abs(result.tangent.x) > std::abs(result.tangent.y));
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REQUIRE(std::abs(result.tangent.x) > std::abs(result.tangent.z));
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}
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// ── orientationFromTangent ──────────────────────────────────────────
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TEST_CASE("orientationFromTangent identity for zero tangent", "[spline]") {
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auto q = CatmullRomSpline::orientationFromTangent(glm::vec3(0.0f));
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// Should return identity quaternion
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REQUIRE(q.w == Catch::Approx(1.0f).margin(0.01f));
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}
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TEST_CASE("orientationFromTangent for forward direction", "[spline]") {
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auto q = CatmullRomSpline::orientationFromTangent(glm::vec3(1.0f, 0.0f, 0.0f));
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// Should return a valid quaternion (unit length)
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float length = glm::length(q);
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REQUIRE(length == Catch::Approx(1.0f).margin(0.01f));
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}
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TEST_CASE("orientationFromTangent for vertical tangent", "[spline]") {
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// Nearly vertical tangent — tests the fallback up vector
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auto q = CatmullRomSpline::orientationFromTangent(glm::vec3(0.0f, 0.0f, 1.0f));
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float length = glm::length(q);
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REQUIRE(length == Catch::Approx(1.0f).margin(0.01f));
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}
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// ── hasXYMovement ───────────────────────────────────────────────────
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TEST_CASE("hasXYMovement detects horizontal movement", "[spline]") {
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CatmullRomSpline spline(linearKeys());
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REQUIRE(spline.hasXYMovement(1.0f));
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}
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TEST_CASE("hasXYMovement detects Z-only (elevator)", "[spline]") {
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std::vector<SplineKey> elevator = {
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{0, glm::vec3(5.0f, 5.0f, 0.0f)},
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{1000, glm::vec3(5.0f, 5.0f, 10.0f)},
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{2000, glm::vec3(5.0f, 5.0f, 20.0f)},
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};
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CatmullRomSpline spline(elevator);
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REQUIRE_FALSE(spline.hasXYMovement(1.0f));
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}
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// ── findNearestKey ──────────────────────────────────────────────────
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TEST_CASE("findNearestKey returns closest key", "[spline]") {
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CatmullRomSpline spline(linearKeys());
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// Closest to (9, 0, 0) should be key at (10, 0, 0) = index 1
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size_t idx = spline.findNearestKey(glm::vec3(9.0f, 0.0f, 0.0f));
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REQUIRE(idx == 1);
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// Closest to (0, 0, 0) should be key 0
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idx = spline.findNearestKey(glm::vec3(0.0f, 0.0f, 0.0f));
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REQUIRE(idx == 0);
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// Closest to (25, 0, 0) should be key at (20, 0, 0) = index 2 or (30,0,0) = index 3
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idx = spline.findNearestKey(glm::vec3(25.0f, 0.0f, 0.0f));
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REQUIRE((idx == 2 || idx == 3));
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}
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// ── Binary search segment lookup ────────────────────────────────────
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TEST_CASE("CatmullRomSpline segment lookup is correct", "[spline]") {
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// Build a path with uneven timing
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std::vector<SplineKey> keys = {
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{0, glm::vec3(0.0f)},
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{100, glm::vec3(1.0f, 0.0f, 0.0f)},
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{500, glm::vec3(2.0f, 0.0f, 0.0f)},
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{2000, glm::vec3(3.0f, 0.0f, 0.0f)},
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{5000, glm::vec3(4.0f, 0.0f, 0.0f)},
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};
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CatmullRomSpline spline(keys);
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// At t=50, should be in first segment → position near key 0
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auto pos50 = spline.evaluatePosition(50);
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REQUIRE(pos50.x == Catch::Approx(0.5f).margin(0.5f)); // Somewhere between 0 and 1
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// At t=300, should be in second segment → between key 1 and key 2
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auto pos300 = spline.evaluatePosition(300);
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REQUIRE(pos300.x > 1.0f);
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REQUIRE(pos300.x < 2.5f);
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// At t=3000, should be in fourth segment → between key 3 and key 4
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auto pos3000 = spline.evaluatePosition(3000);
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REQUIRE(pos3000.x > 2.5f);
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REQUIRE(pos3000.x < 4.5f);
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}
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// ── Two-point spline (minimum viable path) ──────────────────────────
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TEST_CASE("CatmullRomSpline with two points", "[spline]") {
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std::vector<SplineKey> keys = {
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{0, glm::vec3(0.0f, 0.0f, 0.0f)},
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{1000, glm::vec3(10.0f, 0.0f, 0.0f)},
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};
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CatmullRomSpline spline(keys);
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REQUIRE(spline.durationMs() == 1000);
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auto start = spline.evaluatePosition(0);
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REQUIRE(start.x == Catch::Approx(0.0f).margin(0.01f));
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auto end = spline.evaluatePosition(1000);
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REQUIRE(end.x == Catch::Approx(10.0f).margin(0.01f));
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// Midpoint should be near 5
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auto mid = spline.evaluatePosition(500);
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REQUIRE(mid.x == Catch::Approx(5.0f).margin(1.0f));
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}
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