mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-07 09:33:51 +00:00
Manual qx*qy*qz product was XYZ intrinsic, but fromWMO uses glm::eulerAngles which returns YXZ Tait-Bryan extrinsic. The mismatch introduced rotation drift on every save/load cycle. Using glm::quat constructed from euler radians directly applies the inverse convention of eulerAngles so the round-trip is clean. |
||
|---|---|---|
| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||