Kelsidavis-WoWee/include/audio
Kelsi f1e7f75141 Add comprehensive spell sound manager with 35+ magic sounds
Implemented complete spell casting audio system with all magic schools:

Magic schools supported:
- Fire: Precast (Low/Medium/High), Cast, Fireball impacts
- Frost: Precast (Low/Medium/High), Cast, Blizzard impacts
- Holy: Precast (Low/Medium/High), Cast, Holy impacts (4 levels)
- Nature: Precast (Low/Medium/High), Cast
- Shadow: Precast (Low/Medium/High), Cast
- Arcane: Precast, Arcane Missile impacts
- Physical: Non-magical abilities

Spell phases:
- Precast: Channeling/preparation sounds (before cast)
- Cast: Spell release sounds (when spell fires)
- Impact: Spell hit sounds (when spell hits target)

Power levels:
- Low: Weak spells, low level abilities
- Medium: Standard power spells
- High: Powerful high-level spells

Sound coverage (35+ sounds):
- 16 precast sounds (Fire/Frost/Holy/Nature/Shadow × Low/Med/High + Arcane)
- 5 cast sounds (one per school)
- 16 impact sounds (Fireball ×3, Blizzard ×6, Holy ×4, Arcane Missile ×3)

Technical details:
- Loads 35+ sound files from Sound\Spells directory
- Simple API: playPrecast(school, power), playCast(school), playImpact(school, power)
- Convenience methods: playFireball(), playFrostbolt(), playHeal(), etc.
- Random variation selection for impacts
- Volume at 0.75 with global scale control
- Ready for integration with spell casting system

Usage examples:
```cpp
// Full spell sequence
spellSoundManager->playPrecast(MagicSchool::FIRE, SpellPower::HIGH);
// ... cast time ...
spellSoundManager->playCast(MagicSchool::FIRE);
// ... projectile travel ...
spellSoundManager->playImpact(MagicSchool::FIRE, SpellPower::HIGH);

// Convenience methods
spellSoundManager->playFireball();
spellSoundManager->playHeal();
```

This adds essential magic feedback for spell casting gameplay!
2026-02-09 16:45:30 -08:00
..
activity_sound_manager.hpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
ambient_sound_manager.hpp Make city bell tolls mark real server time like actual clock towers 2026-02-09 16:33:53 -08:00
audio_engine.hpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
combat_sound_manager.hpp Add player character combat vocals with 60+ voice lines 2026-02-09 16:42:15 -08:00
footstep_manager.hpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.hpp Implement mount ambient sounds 2026-02-09 01:19:35 -08:00
music_manager.hpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
npc_voice_manager.hpp Add comprehensive NPC voice system with interaction and combat sounds 2026-02-09 16:03:51 -08:00
spell_sound_manager.hpp Add comprehensive spell sound manager with 35+ magic sounds 2026-02-09 16:45:30 -08:00
ui_sound_manager.hpp Add comprehensive UI sound manager for interface interactions 2026-02-09 16:30:47 -08:00