mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 09:03:52 +00:00
- WoweeBuildingLoader::toWMOModel() converts WOB groups to WMOModel with vertices, indices, normals, texCoords, and vertex colors - TerrainManager now loads WOB files from custom_zones/buildings/ and converts to WMOModel for the WMO renderer pipeline - WMOGroup indices converted from uint32 to uint16 for renderer compat Client open format support — 4 of 6 now loading: - FULL: WOT/WHM terrain, PNG textures, WOM models - LOAD: WOB buildings (converts to WMOModel, render pipeline TODO) - DETECT: zone.json (scanned), JSON DBC (scanned)
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#pragma once
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#include <glm/glm.hpp>
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#include <string>
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#include <vector>
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#include <cstdint>
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namespace wowee {
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namespace pipeline {
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// Wowee Open Building format (.wob) — novel WMO replacement
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// Buildings with multiple groups, portals, and doodad sets
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struct WoweeBuilding {
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struct Vertex {
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glm::vec3 position;
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glm::vec3 normal;
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glm::vec2 texCoord;
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glm::vec4 color; // vertex color/lighting
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};
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struct Group {
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std::string name;
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std::vector<Vertex> vertices;
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std::vector<uint32_t> indices;
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std::vector<std::string> texturePaths;
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glm::vec3 boundMin{0}, boundMax{0};
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bool isOutdoor = false;
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};
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struct Portal {
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int groupA = -1, groupB = -1;
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std::vector<glm::vec3> vertices; // portal polygon
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};
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struct DoodadPlacement {
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std::string modelPath; // .wom path
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glm::vec3 position;
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glm::vec3 rotation;
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float scale = 1.0f;
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};
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std::string name;
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std::vector<Group> groups;
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std::vector<Portal> portals;
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std::vector<DoodadPlacement> doodads;
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float boundRadius = 1.0f;
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bool isValid() const { return !groups.empty(); }
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};
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class WoweeBuildingLoader {
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public:
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static WoweeBuilding load(const std::string& basePath);
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static bool save(const WoweeBuilding& building, const std::string& basePath);
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static bool exists(const std::string& basePath);
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// Convert WOB to WMOModel for the client's WMO renderer
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static bool toWMOModel(const WoweeBuilding& building, class WMOModel& outModel);
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};
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} // namespace pipeline
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} // namespace wowee
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