Kelsidavis-WoWee/include
Kelsi f2237c5531 perf: switch 3 spawn queues from vector to deque
pendingPlayerSpawns_, deferredEquipmentQueue_, and
pendingGameObjectSpawns_ are consumed from the front via erase(begin()),
which is O(n) on vector (shifts all elements). With many spawns queued
(entering a city), this made the processing loop O(n²). deque supports
O(1) front erasure. pendingCreatureSpawns_ already used deque.
2026-03-29 19:51:26 -07:00
..
addons feat: display Lua addon errors as in-game UI errors 2026-03-21 06:00:06 -07:00
audio fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core perf: switch 3 spawn queues from vector to deque 2026-03-29 19:51:26 -07:00
game refactor: extract buildItemDef from 4 copy-pasted blocks in rebuildOnlineInventory 2026-03-29 19:16:36 -07:00
network fix: getRemainingSize() underflowed when readPos exceeded data size 2026-03-29 19:36:41 -07:00
pipeline perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan 2026-03-27 18:28:36 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix: suspend gravity for 10s after world entry to prevent WMO fall-through 2026-03-28 15:50:13 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui tweak: camera defaults stiffness=30, pivot height=1.6 2026-03-28 11:45:21 -07:00