Kelsidavis-WoWee/src/rendering
Kelsi f2337aeaa7 physics: disable gravity when server sends SMSG_MOVE_GRAVITY_DISABLE
SMSG_MOVE_GRAVITY_DISABLE/ENABLE now correctly set/clear the LEVITATING
movement flag instead of passing flag=0. GameHandler::isGravityDisabled()
reads the LEVITATING bit and is synced to CameraController each frame.

When gravity is disabled the physics loop bleeds off downward velocity
and skips gravity accumulation, so Levitate and similar effects actually
float the player rather than letting them fall through the world.
2026-03-10 13:07:34 -07:00
..
amd_fsr3_framegen_probe.cpp Make FSR3 SDK integration Kits-only and align CI/docs 2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
camera.cpp Implement FSR 2.2 temporal upscaling 2026-03-07 23:13:01 -08:00
camera_controller.cpp physics: disable gravity when server sends SMSG_MOVE_GRAVITY_DISABLE 2026-03-10 13:07:34 -07:00
celestial.cpp Fix visible square behind sun by switching celestial to additive blending 2026-02-23 07:40:51 -08:00
character_preview.cpp Remove debug LOG_INFO spam from applyEquipment; use DBC layout for texture fields 2026-03-10 04:16:27 -07:00
character_renderer.cpp rendering/game: make player model semi-transparent in ghost form 2026-03-10 09:57:24 -07:00
charge_effect.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.cpp Fix Windows frustum enum macro collision 2026-03-09 04:41:04 -07:00
lens_flare.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
lightning.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.cpp Background normal map generation, queue-draining load screen warmup 2026-03-07 18:40:24 -08:00
m2_renderer.cpp game: fix SMSG_SPELL_GO miss-entry consumption in WotLK and TBC parsers 2026-03-09 23:00:21 -07:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle 2026-02-23 08:01:20 -08:00
mount_dust.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.cpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
quest_marker_renderer.cpp Optimize city performance and harden WMO grounding 2026-02-25 10:22:05 -08:00
renderer.cpp Fix shadow flashing: per-frame shadow depth images and framebuffers 2026-03-09 22:14:32 -07:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.cpp Fix GPU resource leaks and re-entrant world loading for instance transitions 2026-03-02 08:06:35 -08:00
terrain_manager.cpp Fix main-thread hang from terrain finalization; two-pass M2 rendering; tile streaming improvements 2026-03-09 20:58:49 -07:00
terrain_renderer.cpp Implement SMSG_MULTIPLE_PACKETS unpacking and fix unused variable warning 2026-03-09 18:52:34 -07:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
vk_pipeline.cpp Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
vk_render_target.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
vk_shader.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
vk_utils.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
water_renderer.cpp Remove unused baseZ/hasHeights variables in WaterRenderer::loadFromWMO 2026-03-09 16:09:44 -07:00
weather.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
wmo_renderer.cpp rendering: fix WMO portal AABB transform for rotated WMOs 2026-03-10 11:51:43 -07:00
world_map.cpp Fix map exploration by checking subzone bits instead of only the parent zone bit 2026-02-26 11:01:52 -08:00