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Novel open replacement for Blizzard's PlayerCondition.dbc +
the AzerothCore-style condition_template SQL tables. The
37th open format added to the editor.
Defines reusable boolean conditions that other formats can
reference for gating: "player has quest X completed",
"player level >= N", "player class is mage", "player has
item Y in inventory", "WSEA event Z is active".
Conditions can be grouped and combined with AND/OR
aggregators on a per-group basis: a quest-giver gossip
option that says "show only to level 60 alliance mages
who completed quest 1234" composes 4 conditions sharing
the same groupId with AND aggregation. The runtime walks
each group, applies the group's aggregator, and returns
the boolean result to the caller.
Cross-references with previously-added formats — the
targetId field has a polymorphic interpretation by kind:
WPCD.targetId (kind=QuestCompleted/Active) -> WQT.questId
WPCD.targetId (kind=HasItem) -> WIT.itemId
WPCD.targetId (kind=HasSpell) -> WSPL.spellId
WPCD.targetId (kind=HasAchievement) -> WACH.achievementId
WPCD.targetId (kind=AreaId) -> WMS.areaId
WPCD.targetId (kind=EventActive) -> WSEA.eventId
WPCD.targetId (kind=HasTitle) -> WTIT.titleId
WPCD.targetId (kind=FactionRep) -> WFAC.factionId
WPCD.targetId (kind=Class/Race) -> WCHC class/race id
Future format extensions can reference WPCD.conditionId in
their own gating fields — WTRG triggers gated by player
state, WGSP options visible only when conditions are met,
WMOU summon spells condition-gated by quest progress, etc.
Format:
• magic "WPCD", version 1, little-endian
• per condition: conditionId / groupId (0 = standalone) /
name / description / kind / aggregator / negated /
targetId / minValue / maxValue
Enums:
• Kind (17): AlwaysTrue / AlwaysFalse / QuestCompleted /
QuestActive / HasItem / HasSpell / MinLevel /
MaxLevel / ClassMatch / RaceMatch /
FactionRep / HasAchievement / TeamSize /
GuildLevel / EventActive / AreaId / HasTitle
• Aggregator (2): And / Or
API: WoweeConditionLoader::save / load / exists / findById.
Three preset emitters showcase typical usage:
• makeStarter — 4 standalone conditions covering the most
common kinds (quest-done / has-item /
min-level / class)
• makeGated — 5 conditions in 2 groups demonstrating
AND-aggregation (alliance + mage + lvl 60)
and OR-aggregation (did quest 1 OR quest 100)
• makeEvent — 3 event-gated conditions cross-referencing
WSEA event IDs (Hallow's End / Brewfest /
Winter's Veil)
CLI added (5 flags, 656 documented total now):
--gen-conditions / --gen-conditions-gated / --gen-conditions-event
--info-wpcd / --validate-wpcd
Validator catches: conditionId=0 + duplicates, kind /
aggregator out of range, kinds requiring targetId having
target=0 (skips AlwaysTrue/False, MinLevel/MaxLevel,
TeamSize, GuildLevel which use min/max instead), TeamSize
with min > max.
212 lines
5.4 KiB
C++
212 lines
5.4 KiB
C++
#include "cli_dispatch.hpp"
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#include "cli_gen_audio.hpp"
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#include "cli_zone_packs.hpp"
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#include "cli_audits.hpp"
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#include "cli_readmes.hpp"
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#include "cli_zone_inventory.hpp"
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#include "cli_project_inventory.hpp"
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#include "cli_gen_texture.hpp"
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#include "cli_gen_mesh.hpp"
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#include "cli_mesh_io.hpp"
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#include "cli_mesh_edit.hpp"
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#include "cli_wom_info.hpp"
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#include "cli_format_validate.hpp"
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#include "cli_convert.hpp"
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#include "cli_format_info.hpp"
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#include "cli_pack.hpp"
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#include "cli_content_info.hpp"
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#include "cli_zone_info.hpp"
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#include "cli_data_tree.hpp"
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#include "cli_diff.hpp"
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#include "cli_spawn_audit.hpp"
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#include "cli_items.hpp"
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#include "cli_extract_info.hpp"
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#include "cli_export.hpp"
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#include "cli_bake.hpp"
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#include "cli_migrate.hpp"
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#include "cli_validate_interop.hpp"
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#include "cli_glb_inspect.hpp"
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#include "cli_wom_io.hpp"
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#include "cli_world_io.hpp"
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#include "cli_info_tree.hpp"
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#include "cli_info_bytes.hpp"
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#include "cli_info_extents.hpp"
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#include "cli_info_water.hpp"
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#include "cli_info_density.hpp"
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#include "cli_info_audio.hpp"
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#include "cli_world_info.hpp"
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#include "cli_world_map.hpp"
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#include "cli_sound_catalog.hpp"
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#include "cli_spawns_catalog.hpp"
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#include "cli_items_catalog.hpp"
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#include "cli_loot_catalog.hpp"
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#include "cli_creatures_catalog.hpp"
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#include "cli_quests_catalog.hpp"
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#include "cli_objects_catalog.hpp"
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#include "cli_factions_catalog.hpp"
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#include "cli_locks_catalog.hpp"
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#include "cli_skills_catalog.hpp"
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#include "cli_spells_catalog.hpp"
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#include "cli_achievements_catalog.hpp"
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#include "cli_trainers_catalog.hpp"
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#include "cli_gossip_catalog.hpp"
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#include "cli_taxi_catalog.hpp"
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#include "cli_talents_catalog.hpp"
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#include "cli_maps_catalog.hpp"
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#include "cli_chars_catalog.hpp"
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#include "cli_tokens_catalog.hpp"
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#include "cli_triggers_catalog.hpp"
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#include "cli_titles_catalog.hpp"
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#include "cli_events_catalog.hpp"
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#include "cli_mounts_catalog.hpp"
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#include "cli_battlegrounds_catalog.hpp"
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#include "cli_mail_catalog.hpp"
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#include "cli_gems_catalog.hpp"
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#include "cli_guilds_catalog.hpp"
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#include "cli_conditions_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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#include "cli_remove.hpp"
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#include "cli_add.hpp"
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#include "cli_random.hpp"
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#include "cli_items_export.hpp"
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#include "cli_items_mutate.hpp"
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#include "cli_zone_create.hpp"
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#include "cli_tiles.hpp"
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#include "cli_zone_mgmt.hpp"
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#include "cli_strip.hpp"
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#include "cli_repair.hpp"
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#include "cli_makefile.hpp"
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#include "cli_zone_list.hpp"
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#include "cli_tilemap.hpp"
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#include "cli_deps.hpp"
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#include "cli_for_each.hpp"
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#include "cli_check.hpp"
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#include "cli_introspect.hpp"
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#include "cli_texture_helpers.hpp"
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#include "cli_mesh_info.hpp"
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#include "cli_zone_data.hpp"
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#include "cli_project_actions.hpp"
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#include "cli_zone_export.hpp"
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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// Each handler family takes (int& i, int argc, char** argv,
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// int& outRc) and returns true if it claimed the flag. The
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// table is walked in order until one returns true. Order
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// rarely matters — flags are exact-string-matched, so two
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// families can't both claim the same flag — but families with
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// shorter/cheaper checks still come first by convention.
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using DispatchFn = bool (*)(int&, int, char**, int&);
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constexpr DispatchFn kDispatchTable[] = {
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handleGenAudio,
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handleZonePacks,
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handleAudits,
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handleReadmes,
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handleZoneInventory,
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handleProjectInventory,
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handleGenTexture,
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handleGenMesh,
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handleMeshIO,
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handleMeshEdit,
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handleWomInfo,
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handleFormatValidate,
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handleConvert,
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handleFormatInfo,
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handlePack,
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handleContentInfo,
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handleZoneInfo,
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handleDataTree,
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handleDiff,
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handleSpawnAudit,
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handleItems,
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handleExtractInfo,
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handleExport,
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handleBake,
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handleMigrate,
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handleValidateInterop,
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handleGlbInspect,
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handleWomIo,
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handleWorldIo,
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handleInfoTree,
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handleInfoBytes,
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handleInfoExtents,
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handleInfoWater,
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handleInfoDensity,
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handleInfoAudio,
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handleWorldInfo,
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handleWorldMap,
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handleSoundCatalog,
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handleSpawnsCatalog,
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handleItemsCatalog,
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handleLootCatalog,
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handleCreaturesCatalog,
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handleQuestsCatalog,
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handleObjectsCatalog,
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handleFactionsCatalog,
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handleLocksCatalog,
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handleSkillsCatalog,
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handleSpellsCatalog,
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handleAchievementsCatalog,
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handleTrainersCatalog,
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handleGossipCatalog,
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handleTaxiCatalog,
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handleTalentsCatalog,
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handleMapsCatalog,
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handleCharsCatalog,
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handleTokensCatalog,
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handleTriggersCatalog,
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handleTitlesCatalog,
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handleEventsCatalog,
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handleMountsCatalog,
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handleBattlegroundsCatalog,
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handleMailCatalog,
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handleGemsCatalog,
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handleGuildsCatalog,
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handleConditionsCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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handleRemove,
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handleAdd,
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handleRandom,
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handleItemsExport,
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handleItemsMutate,
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handleZoneCreate,
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handleTiles,
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handleZoneMgmt,
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handleStrip,
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handleRepair,
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handleMakefile,
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handleZoneList,
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handleTilemap,
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handleDeps,
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handleForEach,
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handleCheck,
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handleIntrospect,
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handleTextureHelpers,
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handleMeshInfo,
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handleZoneData,
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handleProjectActions,
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handleZoneExport,
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};
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} // namespace
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bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
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for (DispatchFn fn : kDispatchTable) {
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if (fn(i, argc, argv, outRc)) return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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