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Add AmbientSoundManager::setZoneId() that maps WoW zone IDs to the appropriate ZoneType (forest/grasslands/desert/jungle/marsh/beach) or CityType (Stormwind/Ironforge/Darnassus/Orgrimmar/Undercity/ThunderBluff) and delegates to setZoneType/setCityType. Call it from the renderer's zone transition handler so zone ambience (looping sounds, city bells, etc.) actually activates when the player enters a zone. |
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|---|---|---|
| .. | ||
| activity_sound_manager.hpp | ||
| ambient_sound_manager.hpp | ||
| audio_engine.hpp | ||
| combat_sound_manager.hpp | ||
| footstep_manager.hpp | ||
| mount_sound_manager.hpp | ||
| movement_sound_manager.hpp | ||
| music_manager.hpp | ||
| npc_voice_manager.hpp | ||
| spell_sound_manager.hpp | ||
| ui_sound_manager.hpp | ||