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- Handle MSG_CHANNEL_START: populate unitCastStates_ for both the local player and any non-player caster (boss/mob channeled spells); use full uint64 GUIDs for TBC/Classic, packed GUIDs for WotLK - Handle MSG_CHANNEL_UPDATE: sync remaining channel time; clear cast state on channel completion (remainingMs == 0) - Fix SMSG_RESUME_CAST_BAR: also resumes non-player units' cast bars (previously only resumed the player's own bar after zone transitions) - Add party member cast bars in renderPartyFrames: golden progress bar appears beneath the power bar when a party member is casting, leveraging the existing unitCastStates_ per-GUID map |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||