..
adt_loader.hpp
feat(adt): preserve MODF nameSet + scale fields across load/save round-trip
2026-05-06 03:37:13 -07:00
asset_manager.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
asset_manifest.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
blp_loader.hpp
Add attribution and source citations for open source release
2026-02-02 22:09:33 -08:00
custom_zone_discovery.hpp
feat: custom zone discovery system for client auto-detection
2026-05-05 10:01:05 -07:00
dbc_layout.hpp
fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices
2026-03-23 11:00:49 -07:00
dbc_loader.hpp
feat: complete client integration for all 6 open formats
2026-05-05 12:41:19 -07:00
loose_file_reader.hpp
Replace MPQ runtime with loose file asset system
2026-02-12 20:32:14 -08:00
m2_loader.hpp
feat: implement M2 ribbon emitter rendering for spell trail effects
2026-03-13 01:17:30 -07:00
terrain_mesh.hpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
wdt_loader.hpp
Add instance support: WDT parser, WMO-only map loading, area triggers, BG queue accept
2026-02-26 17:56:11 -08:00
wmo_loader.hpp
wmo: apply MOHD ambient color to interior group lighting
2026-03-09 21:27:01 -07:00
wowee_building.hpp
feat: WOT doodad/WMO placements, WOB materials, deduplicate loader
2026-05-05 14:44:46 -07:00
wowee_collision.hpp
feat(woc): add WMO collision meshes to exported zone collision
2026-05-06 02:33:22 -07:00
wowee_model.hpp
feat(wom): tryLoadByGamePath accepts extraPrefixes for per-zone search roots
2026-05-06 04:07:16 -07:00
wowee_terrain_loader.hpp
feat: integrate Wowee Open Terrain loader into client terrain pipeline
2026-05-05 09:56:24 -07:00