..
adt_loader.cpp
feat(adt): preserve MODF nameSet + scale fields across load/save round-trip
2026-05-06 03:37:13 -07:00
asset_manager.cpp
feat(assets): PNG override probes custom_zones/textures and output/textures
2026-05-06 03:04:12 -07:00
asset_manifest.cpp
Replace MPQ runtime with loose file asset system
2026-02-12 20:32:14 -08:00
blp_loader.cpp
refactor: name ADT vertex constants, add BLP decompression comments
2026-03-30 14:28:22 -07:00
custom_zone_discovery.cpp
refactor: migrate all remaining JSON to nlohmann/json
2026-05-05 13:10:07 -07:00
dbc_layout.cpp
fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices
2026-03-23 11:00:49 -07:00
dbc_loader.cpp
feat: complete client integration for all 6 open formats
2026-05-05 12:41:19 -07:00
loose_file_reader.cpp
Replace MPQ runtime with loose file asset system
2026-02-12 20:32:14 -08:00
m2_loader.cpp
feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
2026-04-07 11:27:59 +03:00
terrain_mesh.cpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
wdt_loader.cpp
fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks
2026-04-05 20:12:17 -07:00
wmo_loader.cpp
fix: guard fsPath underflow, name WMO doodad mask, add why-comments
2026-03-30 14:33:08 -07:00
wowee_building.cpp
fix(wob): doodad euler->quat uses glm convention to round-trip with fromWMO
2026-05-06 03:05:35 -07:00
wowee_collision.cpp
feat(woc): add WMO collision meshes to exported zone collision
2026-05-06 02:33:22 -07:00
wowee_model.cpp
feat(wom): tryLoadByGamePath accepts extraPrefixes for per-zone search roots
2026-05-06 04:07:16 -07:00
wowee_terrain_loader.cpp
feat: WOT doodad/WMO placements, WOB materials, deduplicate loader
2026-05-05 14:44:46 -07:00