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- Add case-insensitive "glass" detection for WMO window materials - Make instance (WMO-only) glass highly transparent (12-35% alpha) so underwater scenes are visible through Deeprun Tram windows - Keep normal world windows at existing opacity (40-95% alpha) - Disable shadow mapping for interior WMO groups to fix dark indoor areas like Ironforge |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||