mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 00:53:52 +00:00
Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#pragma once
|
|
|
|
#include "terrain_biomes.hpp"
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace wowee {
|
|
namespace editor {
|
|
|
|
class EditorApp;
|
|
|
|
enum class PaintMode { Paint, Erase, ReplaceBase };
|
|
|
|
class EditorUI {
|
|
public:
|
|
EditorUI();
|
|
|
|
void render(EditorApp& app);
|
|
void processActions(EditorApp& app);
|
|
|
|
PaintMode getPaintMode() const { return paintMode_; }
|
|
|
|
private:
|
|
void renderMenuBar(EditorApp& app);
|
|
void renderToolbar(EditorApp& app);
|
|
void renderNewTerrainDialog(EditorApp& app);
|
|
void renderLoadDialog(EditorApp& app);
|
|
void renderSaveDialog(EditorApp& app);
|
|
void renderBrushPanel(EditorApp& app);
|
|
void renderTexturePaintPanel(EditorApp& app);
|
|
void renderObjectPanel(EditorApp& app);
|
|
void renderWaterPanel(EditorApp& app);
|
|
void renderNpcPanel(EditorApp& app);
|
|
void renderContextMenu(EditorApp& app);
|
|
void renderPropertiesPanel(EditorApp& app);
|
|
void renderStatusBar(EditorApp& app);
|
|
|
|
bool showNewDialog_ = false;
|
|
bool showLoadDialog_ = false;
|
|
bool showSaveDialog_ = false;
|
|
|
|
char newMapNameBuf_[256] = "CustomZone";
|
|
int newTileX_ = 32;
|
|
int newTileY_ = 32;
|
|
float newBaseHeight_ = 100.0f;
|
|
int newBiomeIdx_ = 0;
|
|
bool newRequested_ = false;
|
|
|
|
char loadMapNameBuf_[256] = "Azeroth";
|
|
int loadTileX_ = 32;
|
|
int loadTileY_ = 48;
|
|
bool loadRequested_ = false;
|
|
|
|
char savePathBuf_[512] = "";
|
|
bool saveAdtRequested_ = false;
|
|
bool saveWdtRequested_ = false;
|
|
|
|
// Paint panel
|
|
PaintMode paintMode_ = PaintMode::Paint;
|
|
char texFilterBuf_[128] = "";
|
|
int texDirIdx_ = -1; // -1 = all
|
|
std::string selectedTexture_;
|
|
|
|
// Object panel
|
|
char objFilterBuf_[128] = "";
|
|
int objDirIdx_ = -1;
|
|
bool showM2s_ = true;
|
|
bool showWMOs_ = true;
|
|
};
|
|
|
|
} // namespace editor
|
|
} // namespace wowee
|