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- terrain_renderer: add FREE_DESCRIPTOR_SET_BIT flag and vkFreeDescriptorSets in destroyChunkGPU so material descriptor sets are returned to the pool; prevents GPU device lost from pool exhaustion near populated areas - game_screen: fix projectToMinimap to use the exact inverse of the minimap shader transform so quest objective markers appear at the correct position and orientation regardless of camera bearing - inventory_screen: fix item comparison tooltip to not compare equipped items against themselves (character screen); add item level diff line; show (=) indicator when stats are equal rather than bare value which looked identical to the item's own tooltip |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||