Kelsidavis-WoWee/include
Kelsi f4c115ade9 Fix Deeprun Tram: visual movement, direction, and player riding
- Fix NULL renderer pointers by moving TransportManager connection after
  initializeRenderers for WMO-only maps
- Fix tram direction by negating DBC TransportAnimation X/Y local offsets
  before serverToCanonical conversion
- Implement client-side M2 transport boarding via proximity detection
  (server doesn't send transport attachment for trams)
- Use position-delta approach: player keeps normal movement while
  transport's frame-to-frame motion is applied on top
- Prevent server movement packets from clearing client-side M2 transport
  state (isClientM2Transport guard)
- Fix getPlayerWorldPosition for M2 transports: simple canonical addition
  instead of render-space matrix multiplication
2026-03-06 23:01:11 -08:00
..
audio Fix voice gender using server data and update loading screen UI 2026-02-23 06:22:30 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix GPU resource leaks and re-entrant world loading for instance transitions 2026-03-02 08:06:35 -08:00
game Fix Deeprun Tram: visual movement, direction, and player riding 2026-03-06 23:01:11 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Filter WMO decorative geometry from collision, fix tram portal trigger IDs 2026-03-06 10:37:32 -08:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Suppress movement after teleport/portal, add shadow distance slider 2026-03-06 20:38:58 -08:00
ui Suppress movement after teleport/portal, add shadow distance slider 2026-03-06 20:38:58 -08:00