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GameHandler::update() now detects when the socket closes mid-session (e.g. Warden rejection) and transitions to DISCONNECTED state. Character screen shows a disconnect message instead of hanging on "Loading characters..." forever. Reverted SHA1(seed+module) fallback to SHA1(seed) since neither is correct without module execution. |
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|---|---|---|
| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||