mirror of
https://github.com/Kelsidavis/WoWee.git
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Moves entity lifecycle, name/creature/game-object caches, transport GUID tracking, and the entire update-object pipeline out of GameHandler into a new EntityController class (friend-class pattern, same as CombatHandler et al.). What moved: - applyUpdateObjectBlock() — 1,520-line core of all entity creation, field updates, and movement application - processOutOfRangeObjects() / finalizeUpdateObjectBatch() - handleUpdateObject() / handleCompressedUpdateObject() / handleDestroyObject() - handleNameQueryResponse() / handleCreatureQueryResponse() - handleGameObjectQueryResponse() / handleGameObjectPageText() - handlePageTextQueryResponse() - enqueueUpdateObjectWork() / processPendingUpdateObjectWork() - playerNameCache, playerClassRaceCache_, pendingNameQueries - creatureInfoCache, pendingCreatureQueries - gameObjectInfoCache_, pendingGameObjectQueries_ - transportGuids_, serverUpdatedTransportGuids_ - EntityManager (accessed by other handlers via getEntityManager()) 8 opcodes re-registered by EntityController::registerOpcodes(): SMSG_UPDATE_OBJECT, SMSG_COMPRESSED_UPDATE_OBJECT, SMSG_DESTROY_OBJECT, SMSG_NAME_QUERY_RESPONSE, SMSG_CREATURE_QUERY_RESPONSE, SMSG_GAMEOBJECT_QUERY_RESPONSE, SMSG_GAMEOBJECT_PAGETEXT, SMSG_PAGE_TEXT_QUERY_RESPONSE Other handler files (combat, movement, social, spell, inventory, quest, chat) updated to access EntityManager via getEntityManager() and the name cache via getPlayerNameCache() — no logic changes. Also included: - .clang-tidy: add modernize-use-nodiscard, modernize-use-designated-initializers; set -std=c++20 in ExtraArgs - test.sh: prepend clang's own resource include dir before GCC's to silence xmmintrin.h / ia32intrin.h conflicts during clang-tidy runs Line counts: entity_controller.hpp 147 lines (new) entity_controller.cpp 2172 lines (new) game_handler.cpp 8095 lines (was 10143, −2048) Build: 0 errors, 0 warnings.
147 lines
6 KiB
C++
147 lines
6 KiB
C++
#pragma once
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#include "game/world_packets.hpp"
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#include "game/entity.hpp"
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#include "game/opcode_table.hpp"
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#include "network/packet.hpp"
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#include <chrono>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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namespace wowee {
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namespace game {
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class GameHandler;
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class EntityController {
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public:
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using PacketHandler = std::function<void(network::Packet&)>;
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using DispatchTable = std::unordered_map<LogicalOpcode, PacketHandler>;
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explicit EntityController(GameHandler& owner);
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void registerOpcodes(DispatchTable& table);
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// --- Entity Manager access ---
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EntityManager& getEntityManager() { return entityManager; }
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const EntityManager& getEntityManager() const { return entityManager; }
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// --- Name / info cache queries ---
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void queryPlayerName(uint64_t guid);
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void queryCreatureInfo(uint32_t entry, uint64_t guid);
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void queryGameObjectInfo(uint32_t entry, uint64_t guid);
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std::string getCachedPlayerName(uint64_t guid) const;
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std::string getCachedCreatureName(uint32_t entry) const;
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void invalidatePlayerName(uint64_t guid) { playerNameCache.erase(guid); }
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// Read-only cache access for other handlers
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const std::unordered_map<uint64_t, std::string>& getPlayerNameCache() const { return playerNameCache; }
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const std::unordered_map<uint32_t, CreatureQueryResponseData>& getCreatureInfoCache() const { return creatureInfoCache; }
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std::string getCachedCreatureSubName(uint32_t entry) const {
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auto it = creatureInfoCache.find(entry);
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return (it != creatureInfoCache.end()) ? it->second.subName : "";
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}
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int getCreatureRank(uint32_t entry) const {
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auto it = creatureInfoCache.find(entry);
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return (it != creatureInfoCache.end()) ? static_cast<int>(it->second.rank) : -1;
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}
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uint32_t getCreatureType(uint32_t entry) const {
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auto it = creatureInfoCache.find(entry);
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return (it != creatureInfoCache.end()) ? it->second.creatureType : 0;
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}
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uint32_t getCreatureFamily(uint32_t entry) const {
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auto it = creatureInfoCache.find(entry);
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return (it != creatureInfoCache.end()) ? it->second.family : 0;
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}
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const GameObjectQueryResponseData* getCachedGameObjectInfo(uint32_t entry) const {
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auto it = gameObjectInfoCache_.find(entry);
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return (it != gameObjectInfoCache_.end()) ? &it->second : nullptr;
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}
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// Name lookup (checks cache then entity manager)
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const std::string& lookupName(uint64_t guid) const {
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static const std::string kEmpty;
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auto it = playerNameCache.find(guid);
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if (it != playerNameCache.end()) return it->second;
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auto entity = entityManager.getEntity(guid);
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if (entity) {
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if (auto* unit = dynamic_cast<const Unit*>(entity.get())) {
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if (!unit->getName().empty()) return unit->getName();
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}
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}
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return kEmpty;
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}
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uint8_t lookupPlayerClass(uint64_t guid) const {
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auto it = playerClassRaceCache_.find(guid);
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return it != playerClassRaceCache_.end() ? it->second.classId : 0;
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}
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uint8_t lookupPlayerRace(uint64_t guid) const {
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auto it = playerClassRaceCache_.find(guid);
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return it != playerClassRaceCache_.end() ? it->second.raceId : 0;
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}
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// --- Transport GUID tracking ---
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bool isTransportGuid(uint64_t guid) const { return transportGuids_.count(guid) > 0; }
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bool hasServerTransportUpdate(uint64_t guid) const { return serverUpdatedTransportGuids_.count(guid) > 0; }
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// --- Update object work queue ---
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void enqueueUpdateObjectWork(UpdateObjectData&& data);
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void processPendingUpdateObjectWork(const std::chrono::steady_clock::time_point& start,
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float budgetMs);
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bool hasPendingUpdateObjectWork() const { return !pendingUpdateObjectWork_.empty(); }
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// --- Reset all state (called on disconnect / character switch) ---
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void clearAll();
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private:
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GameHandler& owner_;
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// --- Entity tracking ---
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EntityManager entityManager; // Manages all entities in view
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// ---- Name caches ----
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std::unordered_map<uint64_t, std::string> playerNameCache;
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// Class/race cache from SMSG_NAME_QUERY_RESPONSE (guid → {classId, raceId})
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struct PlayerClassRace { uint8_t classId = 0; uint8_t raceId = 0; };
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std::unordered_map<uint64_t, PlayerClassRace> playerClassRaceCache_;
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std::unordered_set<uint64_t> pendingNameQueries;
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std::unordered_map<uint32_t, CreatureQueryResponseData> creatureInfoCache;
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std::unordered_set<uint32_t> pendingCreatureQueries;
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std::unordered_map<uint32_t, GameObjectQueryResponseData> gameObjectInfoCache_;
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std::unordered_set<uint32_t> pendingGameObjectQueries_;
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// --- Update Object work queue ---
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struct PendingUpdateObjectWork {
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UpdateObjectData data;
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size_t nextBlockIndex = 0;
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bool outOfRangeProcessed = false;
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bool newItemCreated = false;
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};
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std::deque<PendingUpdateObjectWork> pendingUpdateObjectWork_;
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// --- Transport GUID tracking ---
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std::unordered_set<uint64_t> transportGuids_; // GUIDs of known transport GameObjects
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std::unordered_set<uint64_t> serverUpdatedTransportGuids_;
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// --- Packet handlers ---
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void handleUpdateObject(network::Packet& packet);
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void handleCompressedUpdateObject(network::Packet& packet);
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void handleDestroyObject(network::Packet& packet);
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void handleNameQueryResponse(network::Packet& packet);
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void handleCreatureQueryResponse(network::Packet& packet);
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void handleGameObjectQueryResponse(network::Packet& packet);
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void handleGameObjectPageText(network::Packet& packet);
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void handlePageTextQueryResponse(network::Packet& packet);
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// --- Entity lifecycle ---
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void processOutOfRangeObjects(const std::vector<uint64_t>& guids);
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void applyUpdateObjectBlock(const UpdateBlock& block, bool& newItemCreated);
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void finalizeUpdateObjectBatch(bool newItemCreated);
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};
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} // namespace game
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} // namespace wowee
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