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Non-destructive companion to --snap-zone-to-ground. Loads the zone's terrain, samples the height under each creature + object, and flags any whose Z is more than <threshold> yards (default 5) off from the terrain. Useful for surveying placement issues before deciding whether to run --snap-zone-to-ground (which would silently rewrite every spawn). The flagged report shows kind / delta / spawnZ / terrainZ / name so the user can spot whether the spawn is buried, floating, or just out of bounds. Threshold configurable via --threshold N. Exit 1 if any issue is flagged so CI can gate on placement validity. Verified: zone with FloatyMurloc at Z=5000 (vs terrain Z=99.9) correctly flags it with +4900.1 delta; GroundedWolf at Z=100 is within threshold and not flagged. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||