mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-07 09:33:51 +00:00
Pairs with --gen-makefile (per-zone) — generates a project-level Makefile that delegates to each zone's per-zone Makefile, enabling parallel rebuilds across zones: wowee_editor --gen-project-makefile custom_zones make -C custom_zones -j$(nproc) # all zones in parallel make Forest-bake # one zone make clean # strip every zone make validate # validate every zone make index # rebuild project HTML index make stats / tilemap # project-level reports Per-zone targets (one set per zone): ZONE-bake -> ensures ZONE/Makefile exists then `make -C ZONE all` ZONE-clean -> --strip-zone ZONE ZONE-validate -> --validate-all ZONE Auto-generates the per-zone Makefile if missing (so the project Makefile bootstraps a fresh project without an extra setup step). Top-level utility targets reuse the existing project-level commands: - index -> --export-project-html (HTML zone index) - stats -> --zone-stats (aggregate counts) - tilemap -> --info-tilemap (ADT grid visualization) Verified: 2-zone project (Forest + Desert) generates a Makefile with 6 zone-level targets (3 per zone) + 5 top-level targets, sorted alphabetically by zone name. |
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||