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- Punch Hole / Fill Hole buttons in Sculpt panel: creates terrain holes (4x4 bitmask) for cave entrances, mine shafts, etc. Uses brush radius to determine affected area. - Recent Textures: paint panel shows last 6 used textures as quick- select buttons (no need to re-search the full list) - Holes saved in ADT format (MCNK holes field) and respected by the mesh generator (triangles skipped at hole positions) |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||