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camera.cpp
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Work on character rendering and frustrum culling etc
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2026-02-22 05:58:45 -08:00 |
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camera_controller.cpp
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Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization
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2026-03-07 22:29:06 -08:00 |
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celestial.cpp
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Fix visible square behind sun by switching celestial to additive blending
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2026-02-23 07:40:51 -08:00 |
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character_preview.cpp
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Fix character preview facing and add 4x MSAA to preview render target
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2026-02-23 10:48:26 -08:00 |
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character_renderer.cpp
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Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance
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2026-03-07 22:03:28 -08:00 |
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charge_effect.cpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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clouds.cpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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frustum.cpp
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Work on character rendering and frustrum culling etc
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2026-02-22 05:58:45 -08:00 |
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lens_flare.cpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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levelup_effect.cpp
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Add 3D level-up effect using LevelUp.m2 spell model
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2026-02-19 20:36:25 -08:00 |
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lighting_manager.cpp
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Add multi-expansion support with data-driven protocol layer
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2026-02-12 22:56:36 -08:00 |
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lightning.cpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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loading_screen.cpp
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Background normal map generation, queue-draining load screen warmup
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2026-03-07 18:40:24 -08:00 |
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m2_renderer.cpp
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Fix M2 animated instance flashing (deer/bird/critter pop-in)
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2026-03-07 22:47:07 -08:00 |
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material.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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mesh.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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minimap.cpp
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Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle
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2026-02-23 08:01:20 -08:00 |
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mount_dust.cpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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performance_hud.cpp
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Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance
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2026-03-07 22:03:28 -08:00 |
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quest_marker_renderer.cpp
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Optimize city performance and harden WMO grounding
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2026-02-25 10:22:05 -08:00 |
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renderer.cpp
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Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization
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2026-03-07 22:29:06 -08:00 |
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scene.cpp
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Optimize release builds: LTO, -O3, visibility, micro-perf fixes
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2026-02-18 20:10:47 -08:00 |
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shader.cpp
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Performance optimizations and collision improvements
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2026-02-02 23:03:45 -08:00 |
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sky_system.cpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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skybox.cpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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starfield.cpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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swim_effects.cpp
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Fix GPU resource leaks and re-entrant world loading for instance transitions
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2026-03-02 08:06:35 -08:00 |
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terrain_manager.cpp
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Further reduce tile streaming aggressiveness
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2026-03-07 22:55:02 -08:00 |
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terrain_renderer.cpp
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Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
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2026-03-07 12:19:59 -08:00 |
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texture.cpp
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Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers
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2026-02-04 15:05:46 -08:00 |
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video_player.cpp
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Play looping MP4 behind auth screen
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2026-02-05 15:34:29 -08:00 |
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vk_buffer.cpp
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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vk_context.cpp
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Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance
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2026-03-07 22:03:28 -08:00 |
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vk_pipeline.cpp
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Add player water ripples and separate 1x water pass for MSAA compatibility
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2026-02-22 22:34:48 -08:00 |
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vk_render_target.cpp
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Fix all remaining build warnings and eliminate UB in binary parsers
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2026-02-23 19:58:38 -08:00 |
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vk_shader.cpp
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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vk_texture.cpp
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Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
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2026-03-07 12:19:59 -08:00 |
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vk_utils.cpp
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Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
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2026-03-07 12:19:59 -08:00 |
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water_renderer.cpp
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Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects
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2026-03-07 00:48:04 -08:00 |
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weather.cpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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wmo_renderer.cpp
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Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization
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2026-03-07 22:29:06 -08:00 |
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world_map.cpp
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Fix map exploration by checking subzone bits instead of only the parent zone bit
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2026-02-26 11:01:52 -08:00 |