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Binary ItemDisplayInfo.dbc has 23 fields with texture components at 14-21, not 15-22. The previous "fix" shifted all fields by +1 which read wrong columns and broke both player and NPC equipment rendering. Also fix local player texture cycling: rebuildOnlineInventory() was called on every item query response (including for other players), unconditionally setting onlineEquipDirty_ which triggered redundant texture recompositing. Now tracks previous equipment displayInfoIds and only sets dirty when they actually change. Unified all 3 equipment texture code paths (local player, other players, NPCs) to use the DBC layout system with correct field 14 base index.
96 lines
3.4 KiB
JSON
96 lines
3.4 KiB
JSON
{
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"Spell": {
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"ID": 0, "Attributes": 5, "IconID": 117,
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"Name": 120, "Tooltip": 147, "Rank": 129
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},
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"ItemDisplayInfo": {
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"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
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"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
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"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
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"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
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"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
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},
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"CharSections": {
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"RaceID": 1, "SexID": 2, "BaseSection": 3,
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"VariationIndex": 4, "ColorIndex": 5,
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"Texture1": 6, "Texture2": 7, "Texture3": 8
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},
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"SpellIcon": { "ID": 0, "Path": 1 },
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"FactionTemplate": {
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"ID": 0, "Faction": 1, "FactionGroup": 3,
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"FriendGroup": 4, "EnemyGroup": 5,
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"Enemy0": 6, "Enemy1": 7, "Enemy2": 8, "Enemy3": 9
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},
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"Faction": {
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"ID": 0, "ReputationRaceMask0": 2, "ReputationRaceMask1": 3,
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"ReputationRaceMask2": 4, "ReputationRaceMask3": 5,
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"ReputationBase0": 10, "ReputationBase1": 11,
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"ReputationBase2": 12, "ReputationBase3": 13
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},
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"AreaTable": { "ID": 0, "ExploreFlag": 3 },
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"CreatureDisplayInfoExtra": {
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"ID": 0, "RaceID": 1, "SexID": 2, "SkinID": 3, "FaceID": 4,
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"HairStyleID": 5, "HairColorID": 6, "FacialHairID": 7,
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"EquipDisplay0": 8, "EquipDisplay1": 9, "EquipDisplay2": 10,
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"EquipDisplay3": 11, "EquipDisplay4": 12, "EquipDisplay5": 13,
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"EquipDisplay6": 14, "EquipDisplay7": 15, "EquipDisplay8": 16,
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"EquipDisplay9": 17, "EquipDisplay10": 18, "BakeName": 20
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},
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"CreatureDisplayInfo": {
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"ID": 0, "ModelID": 1, "ExtraDisplayId": 3,
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"Skin1": 6, "Skin2": 7, "Skin3": 8
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},
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"TaxiNodes": {
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"ID": 0, "MapID": 1, "X": 2, "Y": 3, "Z": 4, "Name": 5,
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"MountDisplayIdAlliance": 12, "MountDisplayIdHorde": 13
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},
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"TaxiPath": { "ID": 0, "FromNode": 1, "ToNode": 2, "Cost": 3 },
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"TaxiPathNode": {
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"ID": 0, "PathID": 1, "NodeIndex": 2, "MapID": 3,
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"X": 4, "Y": 5, "Z": 6
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},
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"TalentTab": {
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"ID": 0, "Name": 1, "ClassMask": 12,
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"OrderIndex": 14, "BackgroundFile": 15
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},
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"Talent": {
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"ID": 0, "TabID": 1, "Row": 2, "Column": 3,
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"RankSpell0": 4, "PrereqTalent0": 9, "PrereqRank0": 12
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},
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"SkillLineAbility": { "SkillLineID": 1, "SpellID": 2 },
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"SkillLine": { "ID": 0, "Category": 1, "Name": 3 },
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"Map": { "ID": 0, "InternalName": 1 },
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"CreatureModelData": { "ID": 0, "ModelPath": 2 },
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"CharHairGeosets": {
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"RaceID": 1, "SexID": 2, "Variation": 3, "GeosetID": 4
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},
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"CharacterFacialHairStyles": {
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"RaceID": 0, "SexID": 1, "Variation": 2,
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"Geoset100": 3, "Geoset300": 4, "Geoset200": 5
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},
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"GameObjectDisplayInfo": { "ID": 0, "ModelName": 1 },
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"Emotes": { "ID": 0, "AnimID": 2 },
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"EmotesText": {
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"ID": 0, "Command": 1, "EmoteRef": 2,
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"OthersTargetTextID": 3, "SenderTargetTextID": 5,
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"OthersNoTargetTextID": 7, "SenderNoTargetTextID": 9
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},
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"EmotesTextData": { "ID": 0, "Text": 1 },
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"Light": {
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"ID": 0, "MapID": 1, "X": 2, "Z": 3, "Y": 4,
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"InnerRadius": 5, "OuterRadius": 6, "LightParamsID": 7,
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"LightParamsIDRain": 8, "LightParamsIDUnderwater": 9
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},
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"LightParams": { "LightParamsID": 0 },
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"LightIntBand": {
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"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
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},
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"LightFloatBand": {
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"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
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},
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"WorldMapArea": {
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"ID": 0, "MapID": 1, "AreaID": 2, "AreaName": 3,
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"LocLeft": 4, "LocRight": 5, "LocTop": 6, "LocBottom": 7,
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"DisplayMapID": 8, "ParentWorldMapID": 10
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}
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}
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