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Builds a doorway arch from two rectangular columns (one on each side of the opening) plus a semicircular curved band across the top. Total height = openingHeight + archRadius (where archRadius = openingWidth/2). Aligned so the inside of the opening is centered on the Y axis. Args: <wom-base> [openingW] [openingH] [thickness] [depth] [segments] Defaults: 1.0 / 1.5 / 0.2 / 0.3 / 12. Curve segments hard-capped at 256. Useful for cave entrances, gates, portal frames, dungeon thresholds. The 12th procedural primitive (joining cube/plane/ sphere/cylinder/torus/cone/ramp/grid/disc/tube/capsule). Verified: 1.0×1.5 opening with 12 segments produces 96 verts / 48 tris, bounds Z spans 0..2.0 (= 1.5 + 0.5 arch radius). |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||