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PLAYER_VISIBLE_ITEM_1_ENTRYID = PLAYER_FIELD_INV_SLOT_HEAD(324) - 19*2 = 286. The previous value of 408 landed far past inventory slots in string/name data, producing garbage entry IDs (ASCII fragments like "mant", "alk ", "ryan") that the server rejected as invalid items. Derivation: 19 visible item slots × 2 fields (entry + enchant) = 38 fields immediately before PLAYER_FIELD_INV_SLOT_HEAD at index 324. |
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