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Renders the WoW 64x64 ADT coordinate grid as ASCII art showing which
tiles are claimed by which zones. Useful for spotting tile-coord
collisions before two zones ship overlapping content, and for
'where am I working?' overview of multi-zone projects:
wowee_editor --info-tilemap custom_zones
Tilemap: custom_zones
zones : 2
tiles used : 5
collisions : 0 (multiple zones claiming same tile)
legend : D=Desert F=Forest
0 1 2 3 4 5 6
0123456789012345678901234567890123456789012345678901234567890123
y=30 ..............................FFDD..............................
y=31 ...............................F................................
Glyphs are first-letter-of-zone uppercased; collision tiles render
as '*'. Empty rows are skipped to keep output bounded for projects
in one corner of the map (skipping all 60+ blank rows of the full
64x64 grid).
Exit 1 on collisions so CI can gate before merging two PRs that
both add tiles in the same area. JSON mode emits per-tile claims
for programmatic consumption.
Verified on a 2-zone project: Forest (3 tiles) + Desert (2 tiles)
correctly rendered, no collisions detected, glyphs F/D placed at
the right grid coords.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||