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- Motion shader: zero out sub-0.01px motion to eliminate float precision noise in reprojection (distant geometry with large world coords) - Accumulate: tighten neighborhood clamp gamma 3.0→1.5 to catch slightly misaligned history causing ghost doubles - Reduce max jitter-aware blend 30%→20% for less visible oscillation - Add luminance instability dampening: reduce blend when current frame disagrees with history to prevent shimmer on small/distant features |
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| .. | ||
| Original Music | ||
| shaders | ||
| sql | ||
| krayonload.png | ||
| krayonsignin.png | ||
| Wowee.ico | ||
| Wowee.png | ||